My game is 262,000 times faster than Minecraft. I'll show you how.

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Minecraft "IGoByLotsOfNames" develops a game prioritizing game optimization while preserving game graphics. The result is gaming.

0:00 Intro
0:49 Basic Rendering
1:25 Optimization & Culling
3:06 Compiler optimization
4:05 Level of detail (LOD) system
4:36 Greedy meshing
5:11 Using multithreading
5:47 Terrain generation
6:38 Adding gameplay
7:23 Adding the player
8:02 Adding multiplayer
9:05 Improving graphics
10:13 Adding minecraft shaders

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Bro was so scarred by the last challenge that he made his own game to escape it

krait
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Igbon got sick of Minecraft he’s making the upgrade

toosiooo
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Please don't quit on this project. This is what we all want but don't deserve.

freddywondercat
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"You have a technically superior version of Minecraft contained within your hard drive?"

"Yes"

"May I play it?"

"No"

Linkshandigen
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IGBLON has graduated from a “minecraft gamer” to a “minecraft gaming”

ImHoldingDownBack
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bro he literally found a 4chan schizopost about a theoretical optimization thats insane
from 2018
AND HE COMPLETED IT
AND PUT IT IN THE GAME
this guy is cracked as hell and he's just peeing around on youtube, the stock graphics were dev graphics the whole time

yourdemiseishere
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This video is too advanced for my "Hello World" level mind to understand

TheGlaucoRicci
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Guy: writes broken shader
also guy: uses anti aliasing to fix the broken shader

shrippie-
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It frustrates me that no one in this comment section recognizes the sheer complexity and brilliance behind this project. You really went above and beyond with this one amazing work!

MorpheusTO
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In the meantime Mojang after 2 years of development:
"We added a duck"

ruffaldimarco
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You HAVE to release this publicly. No way you just made a simplified version of minecraft that has 8km of render distance and still runs.

cookiecz
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This video is 3 months old but feels like I am watching something from 2010. I love it

sammykinc
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I've been working as a full time game dev/lead dev for years in actual companies and I often say that 99% of gamedev stuff on youtube is very entry level stuff.
But this, this is indeed demon level difficulty. You sir have 101% of my respect.

quebrandojogos
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As a programmer, i`m VERY VERY impressed, and now I feel like an imposter ( 15 years of dev experience, imposter syndrome is real). Some of these people I doubt they are even humans man, they are sometimes that much further. Pure genius

roynijland
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You are quite literally one of the best youtubers. So much skill, not trying to "sound smart" like some other "youtubers" by skipping over details and calling it "boring", and making everything so fucking funny that I have a constant smile on my face by the end of your videos. There is something absolutely insane about this style of stock gifs overloading the tts voice that you pull off so well, while also making sure people who want to understand can easily understand - that makes you a great teacher as well btw.

pu
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No way bro made a game. He ascended tech minecraft into a separate game 💀💀💀💀💀
Im down to make models / textures for the game. I make a lot of MC stuff and kind of gotten used to the style

SlavicEgg
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And hytale will take another 7 years while this guy build minecraft on a coffee break

goldenshatter
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Just some more tricks you might have missed(currently working on my own voxel game):
* Use 2D value noise instead of 2D/3D perlin noise(cheaper, easier to LOD because you can cheaply get min/max heights. Any 3D noise can't give you a cheap max-height)
* Iterative/LOD chunk generation(don't generate full chunks initially for distant objects)
* Check(estimate) visibility of chunks before generating: create a (low-res) framebuffer, render a fully opaque chunk-filling block to that framebuffer at chunk position, check on framebuffer if chunks would be visible. This is also basically a z-prepass.
Also at some parts of the video it looks like you don't correctly eliminate block faces at chunk borders. I solved this in my game by generating list of border blocks when generating chunks, and checking those border blocks.
(Disclaimer: I'm not an expert graphics programmer, I'm just working on my own voxel game(-engine) in JavaScript using WebGL. I haven't implemented all of this myself yet.)

Maxjoker
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Informative ✅
Funny ✅
IGoByLotsOfNames handsome TTS voice ✅

OmegaSleepy
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Use intelligence for to cure cancer❌
Use intelligence to learn theoretical math to make Minecraft but better✅

jsuahdhaknksja