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Basic Computer Concepts - Pt 1 - CPU Architecture
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I'm starting a new series here that dives deep into the world of Minecraft computers. We're starting small here with a basic system, but soon we will cover more advance topics that relate more to real life computers
In this video, we start with the basic Minecraft computer that just about everyone and their dog has built. Encompassing crash courses in binary numbers and binary arithmetic, registers, decoders, look-up tables, and arithmetic-logic units. We go over these basic components and their roll in a computer system, and how specifically they are connected to create a Turing-complete computer.
We also cover concepts such as read-write cycles, flag information, and conditional and unconditional branching.
---Additional Information and Links---
My ALU Tutorial:
Sw1Ftx16's Dual Read RAM:
Mott Bot's Decoder Tutorial:
My Own Decoder Designs:
HansLemurson's Branching Program Counter:
Koala_Steamed's Decoder Design:
My Twitter (I would recommend following):
World Download:
In this video, we start with the basic Minecraft computer that just about everyone and their dog has built. Encompassing crash courses in binary numbers and binary arithmetic, registers, decoders, look-up tables, and arithmetic-logic units. We go over these basic components and their roll in a computer system, and how specifically they are connected to create a Turing-complete computer.
We also cover concepts such as read-write cycles, flag information, and conditional and unconditional branching.
---Additional Information and Links---
My ALU Tutorial:
Sw1Ftx16's Dual Read RAM:
Mott Bot's Decoder Tutorial:
My Own Decoder Designs:
HansLemurson's Branching Program Counter:
Koala_Steamed's Decoder Design:
My Twitter (I would recommend following):
World Download:
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