filmov
tv
(obsolete) Unity iOS Build with Cross Platform Native Plugins

Показать описание
This is the first of many videos where I will explain some of the problems I had to resolve as I was developing SnakeCubed. I used a number of different plugins in SnakeCubed in order to implement multiplayer and feature like in-app purchase, game center, and cloud saving. The plugins I used were the Photon Pun Classic plugin, the Cross Platform Native Plugins - Ultra Pack, Google Admob, and Unity's ad servers. These four plugins make it easy to turn any standalone game into a marketable mobile application that can earn profits for the developers. The downside to using plugins is that it can make the build process more elaborate and if you are not familiar with these plugins the whole experiences can make you really hate Apple ;D.
However, I have good news for you. Now that I have been through this process I know about some of the problems you might face. I have made this tutorial and other tutorials to help you overcome these hurdles.
This video goes over one of the hardest hurdles that took the longest time for me to resolve and that was to get the Cross-Platform Native Plugins to work properly with the iOS platform.
Plugins Used:
4. Unity Ad Services: Enable Ad Services in the services tab in Unity.
Download SnakeCubed here
SUBSCRIBE for regular Video Game making videos:
Hi there! Our names are Mark and Nathan and we are brothers. We really like coding and making games. We also like showing others how to make games. Thanks for stopping by.
Комментарии