Collision Sound Effect | Wwise Unreal Engine 4 Tutorial

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A new tutorial on how to generate collision sound effects in UE4 with Wwise. Creating natural and realistic sounds for collisions it's a true challenge. I hope this video can be a good starting point!

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00:00 Intro
00:19 Blueprint Class
01:17 Box Spawn
03:34 Post AkEvent
05:23 VectorLength Threshold
05:43 Pitch and Volume RTPC
09:10 Rapid Triggers Fix
10:27 Outro

#gameaudio #unrealengine4 #gamedev
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Good work!
Maybe a good idea to start the video off with the result.

leendert
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Thank you so much for the video! I'm using UE 5.2. For some reason the filter doesn't seem to be doing anything and sounds keep spamming like crazy. I noticed that on my session the GreaterThan -node's input pin doesn't turn bright green when connected to VectorLength's Return Value. I wonder if that means it's not active or something. Any ideas what could be the problem?

gtortilla
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Very nice! One thing I'm curious though, wouldn't be easier to use the playback limit in wwise to limit how many sounds you want to trigger per hit instead of the do once? I've done this with UE5's own concurrent system and it seems working fine

ナシツ
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Very nice man, I can use this for footsteps? Tnks

HardeAnalise
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In 5.2.1 I don't have "Post event" and "Set RTPCValue" any idea?

tubicidio
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How to loop music segments in Music Switch Container?

rahilbadshahmi