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Diablo III: A Cautionary Tale | 12 Years of Development Hell

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As the "final word" on how Diablo III's long and arduous journey from Blizzard North's Diablo II successor to what it is now, Diablo III: A Cautionary Tale explores the story, reasoning, interviews, BlizzCon presentations, articles and deliberation surrounding the most anticipated PC sequel ever made.
Diablo III quickly became the fastest-selling PC game of all time-success only outshone by its diabolical release. Bugs, login errors, changed or removed features, an axed Player Versus Player mode, wildly revamped progression systems, and broken itemization plagued a game that received nothing but praise in reviews before its release.
Did you love the game, hate it, or had ambiguous feelings around it? This video attempts to uncover why, and in excruciating detail, the development of this anticipated sequel turned out the way it did.
0:00 Introduction
4:12 2008, Announcement
18:58 2009-2011, Development Hell
48:59 2012, Cancellations, Major Changes
1:02:28 Launch
1:23:58 Post-Launch Problems/Patches
1:39:55 Lessons Learned
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Written, directed and voiced by Indigo Gaming
Voiceover editing / mastering by @vikingguitar (Erik Peabody)
A special recognition to Paul Eiding and Michael J. Gough for their immortal voice contributions to the Diablo series. Quote readings were inspired by their performances.
Butcher artwork by Gerald Brom:
FULL LIST OF SOURCES, GAMEPLAY AND FOOTAGE:
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MUSIC CREDITS
Diablo original soundtrack by:
Matt Uelmen, Joey Lawrence, Laurence Juber, Glenn Stafford, Russell Brower, Edo Guidotti, and Derek Duke
Diablo Remixes by Rezodrone (Jason Charles Miller & Jamison Boaz)
Licensed tracks through Envato Elements
Licensed tracks through Epidemic Sound
#diablo #diablo3 #blizzard
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Diablo III quickly became the fastest-selling PC game of all time-success only outshone by its diabolical release. Bugs, login errors, changed or removed features, an axed Player Versus Player mode, wildly revamped progression systems, and broken itemization plagued a game that received nothing but praise in reviews before its release.
Did you love the game, hate it, or had ambiguous feelings around it? This video attempts to uncover why, and in excruciating detail, the development of this anticipated sequel turned out the way it did.
0:00 Introduction
4:12 2008, Announcement
18:58 2009-2011, Development Hell
48:59 2012, Cancellations, Major Changes
1:02:28 Launch
1:23:58 Post-Launch Problems/Patches
1:39:55 Lessons Learned
-
Written, directed and voiced by Indigo Gaming
Voiceover editing / mastering by @vikingguitar (Erik Peabody)
A special recognition to Paul Eiding and Michael J. Gough for their immortal voice contributions to the Diablo series. Quote readings were inspired by their performances.
Butcher artwork by Gerald Brom:
FULL LIST OF SOURCES, GAMEPLAY AND FOOTAGE:
-
MUSIC CREDITS
Diablo original soundtrack by:
Matt Uelmen, Joey Lawrence, Laurence Juber, Glenn Stafford, Russell Brower, Edo Guidotti, and Derek Duke
Diablo Remixes by Rezodrone (Jason Charles Miller & Jamison Boaz)
Licensed tracks through Envato Elements
Licensed tracks through Epidemic Sound
#diablo #diablo3 #blizzard
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