TF2 - Dealing with Ubers

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A guide on various ways to deal with ubers in pubs.

Music:
Daniel Rosty - Aurora (FreeSongsToUse)
Draconex - ECHO (FreeSongsToUse)
Cloudfield - Nostalgia

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As a Med main, I don't like this! You've given away the secret!

chair_in_pool
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I always stay for the bonus clip at the end <3

pandazatthedisco
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How to deal with ubers :
Votekick the medic before he can pop.

Bloom_HD
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You're the reason I started playing demo ♥

GentleMannOfHats
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That f2p sniper walked past you as you killed his teammate haha

AmazingSpaceship
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Dealing with demoknights:you can't

hamouz
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I had this one instance recently where I had an uber walk over my stack of about 6 stickies. I detonated it on the Medic and sent him flying extremely high into the sky, leaving the uber target vulnerable. The Medic's uber wore off before he hit the ground and he died from fall damage. It was honestly the greatest moment of my tf2 career so far

LunaTycho
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Best TF2 channel! :D I look forward to your videos every week! Thanks for all the great tips.

SvenskaXSuomi
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Loved this, waiting for the Demoknights guide and looking forward to any new releases in this series. Hugely informative and very educational, great work! :)

jakehatton
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Dude thanks, i love ur vids keep up the great work!

tazerisgreater
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0:23 not gonna lie that was a sexy pipe

Matt-xcfw
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Alternate title: Making Medic mains' jobs even harder.

valshaldomee
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As a medic main, I can counter your counters :)

trevor
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place stickys when the step on the detonate they will fly. do it so the go off cliff

Turtlekid
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I often find myself using the Juggle a lot. I tend to just see an uber, set a large trap on the ground, wait for the medic to walk over it and detonate it. The medic often goes flying splitting the combo up. Another example I like to use the Juggle in is on the first point of Upward. I set a trap on the cart, the combo will go through the exit of the cart and I will try and detonate it at the perfect time where either the medic or pocket goes flying towards our defence and then the medic or pocket get flung back into their spawn. I just love the Juggle.

lucrenwick
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Detonating my stickies too early once saved my team a whole 20 seconds worth of push. The start of a round on upward, was using SR, and I saw a medic. We had 5 soldiers and the knock back was a bit much, but then we lost 3 of them, and they finally got out of spawn. I panick detonated and sent 3 people to their deaths and a medic flying off the map.

wis
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Engineer nest with 5 sentries: I fear no man..but that thing..

Team with a good medic: *exists*

Engineer nest: it scares me..

sethleoric
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That... completely blind sniper. And deaf. The pan isn't exactly a silent weapon.

gloweye
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ftw when you are revved up as heavy outside the blu teams first spawn on PL and an ubered heavy comes out but doesn't notice you yet so you are just praying that they he doesn't turn around

gonefishing
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You can juggle with pipes you shot at there feet note if your doing it to a heavy it's not going to move him up that much because of his hidden stat of knock back res and if it a quick fix it won't juggle them at all

rpegaming