81 Best Secret Minecraft Things You Didn't Know

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Think you're a Minecraft expert? Well not for long... Here are the 81 BEST Secret Minecraft things from the past year and a half. Let's see how well you actually know Minecraft...

➤➤Links:

This is NOT a series called Minecraft VVSauce where I explore random features of Minecraft. Not Minecraft, but the water rises or Minecraft Manhunt but a fact compilation based series with the best secret things in all of minecraft.

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Wifies year rewind coming to you mid-march
Don't expect such a good upload schedule lol I only uploaded this one quick because I didn't think it was up to par for a stand alone video
New videos "on the horizon" :p

Wifies
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knowing the phantom secret is def giving me nightmares 😨

YouTube
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9:11 That sound confused the heck out of me
On the topic of igloos, though, the reason that raids can be triggered at an igloo is not because the structure itself is coded as such, but rather solely because it contains a villager and a bed, the only two things needed to be counted as a village

spinz
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The hoglin avoiding portals and respawn anchors is probably for new players who might enter the nether for the first time and would have had to fight a hoglin with basic tools

lollingrock
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Another tip for bastions. Take off yourarmor, and drink an invis potion. You can safely open all chests without piglins caring at all.

GamerShyUncut
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For the flame tnt looting one, looting must be in the main hand and the bow in the offhand. Otherwise looting will not trigger.

potentpnut
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When I saw the thumbnail and title I expected hyper-fast editing, schlock jokes and mostly common knowledge...
But this is really well done, easy to follow, and I didn't know the majority of these. Major props for a quality video!!

dominusregni
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I knew about 33-35 of these. This is one of the best Minecraft trivia and facts video I’ve seen before! I don’t normally learn this much about the game in one video; I may need to rewatch it!

GamerX-
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I love how Wifies actually tells us stuff that we actually didn't know instead of stuff we've heard hundreds of times.

notyova
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*_That "secret" sound at _**_9:10_**_ really caught me off guard..._*

CrisStan
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14:00 XYZZY could be considered the "first" cheat code. It was a magic spell in Collosal Cave Adventure, which was the first adventure game, releasing in 1976. The magic spell allowed you to skip the beginning sections of the game once unlocked. The reason this cheat was implemented was that testers of the game found it boring to have to keep trucking through the beginning sections over and over again. Additionally, the word was meant to be easy to pronounce yet also strange and mystical. It also had to fit under the five letter limit of the game. Because of the 5 letter limit you could often just type the first five letters of a longer word and get the same results, such as inventory. Additionally, words such as northeast would only register as north since east would've been cut off by the letter limit.

theghostofboxes
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Re the parrot thing: The problem with that is that they also remember sounds they learned in the past, so there's also gonna be a bunch of false alarms. (Besides, I'm playing with mob griefing off anyway.)

Also, the mob head thing is something I keep forgetting. Do you know if it stacks with the sneak range reduction you mentioned before?

Also, important side note about the fossil thing: I know enough about Minecraft's inner workings to know that literally anything that affects worldgen, also changes the coord mapping completely. This includes both worldgen changes between versions, and worldgen-modifying mods (except those for the End or with new dimensions only because it's Overworld and Nether changes that matter here).

The axolotl stuff, I remember Reddit discussing that. Everyone's been overconspiring on that, when I'm pretty sure all it means is that axolotls are much more powerful than they look.

The villagers panicking is actually not just an animation, it also has a chance to spawn an extra golem.

The intro sound name is a reference to a video where a dude says something like "I can't believe it, it's a barnananar!" (This is the best I was able to transliterate the pronounciation.) Would've linked it if I was able to find it.

I was always a fan of igloos because it's a really neat way to teach players the villager curing mechanic, but all of these extra details are downright genius. I also just realized the trapdoor over the basement entrance also doubles as teaching players from older versions (relative to when they were added) that trapdoors now link into ladders.

The TNT + Looting trick also works with reversed hands, as most tools have no right-click functionality (and the one of those that do is quite situational), so you can use an offhand bow with them just fine. It also makes a design limitation in one of my datapacks (Soul tools that make mobs drop their spawn eggs when killed using them - I couldn't detect the actual killing weapon, so I had to have the loot tables react to the Soul tool being held in the main hand) particularly OP.

While I didn't know that item tags can be used in the Creative menu search, what I do know is that they can also be used in custom recipes and loot tables (and probably predicates). Pretty sure most people who know about them at all know them as datapack tools (apart from the few that are actually used in the code).

If I were to guess, a hoglin's fear of portals is based on the "Overworld smell" from the other side (as they zombify in the Overworld), and a charged Respawn Anchor has a portal-like texture on top which might be actually related to a portal lore-wise.

I actually saw an explanation for the honey and water bottle fill levels as recently as yesterday. Never noticed it before that though. The explanation was wrong BTW - it stated that honey blocks are 1 pixel taller than water blocks, with each bottle containing a quarter of the respective block, but water bottles actually contain a third of a water block. And a third multiplied by 15/16 is actually more than a quarter. But maybe they were planning to have cauldrons give 4 bottles when adding this texture, making it a reference to a feature that ultimately never was?

Jack-o-Lanterns apparently retain their enchantibility from Carved Pumpkins which can be worn (and are an infamous Curse of Binding item on SMPs and similar).

ehx
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26:35 End ships weren't made to give the player a beacon. The beacon was a placeholder before the elytra got added. In a chest, you could find a written book saying that something else would be there soon.

Dolphin
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5:14 "Axolotls are not what they seem" is a pretty straightforward Gravity Falls reference. The axolotl is the entity Bill called on in his time of need, and "Not what they seem" is a phrase from Journal 3, I think.

Wolfiyeethegranddukecerberus
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As a Terraria player I can confirm that turtle armor is indeed awsome

hampter
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I love how the intro sound is just like the SEGA intro in the sonic games. The nostalgia 🥲

donaldtheduckd
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18:10 I think they're programmed to be scared of Nether Portals and Respawn anchors for a good reason, Nether portals probably to prevent them from accidentally walking into it or attacking you as soon as you spawn in, and Respawn Anchors to prevent them from potentially spawn killing you. Piglins also have this same behavior.
25:18 This is likely due to the fact that you can wear carved pumpkins on your head and I could guess that Jack-o-lanterns probably share some of the same code.

VaporNinjaVD
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27:22 can we talk about how that cow just phased through the fence?

dgbeck
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2:13 can be combined with sneaking for more stealth?

Also I knew maybe like 70-80% of them, and one I thought was funny was the beds and iron bars speeding up curing because I knew about the iron bars, but not the beds lol.

cryolitegem
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Wow many of these I actually didn't know, shows how deep this game's mechanics are


Also nice notification sound at 9:10

SemiHypercube
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