Blender add-on review: Keymesh + I made a complementary addon Frame Skip (free)

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A quick review of the free addon called Keymesh plus my addon to speed up the workflow a little.
=============== LINKS BELLOW ===========

Footage from @PepeSchoolLand

=== Social Links and Channel Support ===

=== Affiliate Links and Products I recommended ===

#blender #addon #keymesh
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😀Thank you so much for this add on our left channel I'm glad you got 24, 000 subscribers... You deserve a million and I'm sure you'll get it!😀

toapyandfriends
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I found out the "keymesh" addon on and search about the tutorial, you are not only share the tutorial but also the new addon for keymesh. it was a great great help for me! thank you so much! good luck I subscribe yr channel for long time.

zsivvfm
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Right on! This is useful for Stop Motion and Scupt Animation, thanks 😀

flash
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suuuper tool, thanks again and warm greetings from Salzburg-Tara♥

raelahasilael
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This is a great Addon, thank you very much 👍

PPD
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oh this is awesome, this will make it fun!

infinitehush
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I didn't know about this addon. This is fantastic! Thank you for posting this video. Is this available for Blender 3?

activemotionpictures
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rendering problem : while previewing in the viewport the animaion looks fine but when ever i start to render the animation it only render object shape in the current frame throughout the animation is this a bug or simple fix in my render settings

abhijithsjayan
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OMG! DUUUUDE! This is the thing i've been waiting for, the lack of this was always a pain to properly 2d animate something in Blender, you can put the key frames and then add the inbetween in a more proper and organized manner.

Does your addon moves the keyframes? If i for instance, put 20 frames and skip 5 as you did, can i insert a new frame between the frames 12 and 13 and this new frame push +1 space for all the frames 13 and forth?

Could you makeit display two types of icons? One yellow for keyframes and blu for inbetween?
Have you used Clip Studio Paint? The way the animation system works there really speed up the workflow, could you check and see if is possible to have something similar in Blender? There's a loto of videos showing and tutorialsabout animating there here on youtube, if you need i can animate something here and provide a link.

As i said, i saw the light in the end of this tunnel with your addon. Sometimes you just want to add an ibetween, but have to go and manually move all the frames after is such a bother to animate bigger scenes without becoming a mess.

drunkcrab
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For some reason, It's not possible to render the result of the plugin via Command Line. There is an issue, that it doesn't read the data-blocks changes in the timeline. (the rest of the animation, like cameras and standard keyframes works). Any idea of how to solve it?
It'd be great since the regular render method often crashes. Perhaps because of the number of polygons in clay animation...
Thanks for the contribution!

martinianogarcia
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Just a question: in what situatiom you use 5 frame skips?

benjoe
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This addon has been a great little companion to the Keymesh addon. But, it looks like it doesn't work in Blender 3.0. I get this error:
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.0\3.0\scripts\modules\addon_utils.py", line 387, in enable
mod.register()
File "C:\Users\Joe Foundation\Blender\3.0\scripts\addons\keymesh_frame_skip\__init__.py", line 273, in register

AttributeError: 'module' object has no attribute 'VIEW3D_PT_keymesh_panel'

JoeDanimation