Turn Based Strategy System Demo 1 - RPG Maker MV

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Something I've been working a ton on recently. I have the UI developed to a point that you can maybe actually tell what's going on here. If you can't guess, I don't actually have the attacks/actions resolving at the moment, so the characters are kinda just staring at each other aggressively. You can see what they intend to do, though.

A big feature here is the ability to select an action without moving first, and the game will figure out where your character should move for you. I actually owe it to a few already existing pathfinding features in RPG Maker MV that I was able to develop this so easily. That and, of course, the rudimentary enemy AI I have so far.

Next up I need to display character health and stuff. This isn't going to be your typical matter of HP and MP. I've got a locational body part damage system that I've already laid the groundwork for behind the scenes, and I have some interesting ideas on how to display it on the map.

After that, of course, I need to actually do the attack/action processing. This will involve complete cutaways to the side-view battle system, where the attack animations will then play out involving the appropriate battlers. This means hijacking RPGMMV's existing side view battle system to dynamically insert battlers and the animations of them and their actions into it. That's sorta my coup de grace in all this so I'm saving it for absolute last. Again I have the statistical groundwork laid down for all this behind the scenes, so the only real challenge is the scripting of the above mentioned task.

Anyway, what do you think of the way the UI is laid out so far? Poorly arranged? Too confusing? I kinda just winged it so input is welcome.
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I want this turn based system but when attacking i want to go into the normal battle room.

karlhans