Prototyping Iconic Fictional Objects

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In this episode, Ian Hillier, the COO, and Co-founder of Hacksmith Industry will share with us what it is like to create a fully working prototype of the coolest and most fascinating objects we see in the movies, comics, video games. He will also talk about how he transitioned from a full-time mechanical engineer to a full-time youtube content creator. Watch through the end! You will hear everything, from the fun, failures, and the success of recreating futuristic, fictional objects.

1:13 Ian talks about his mechanical engineering background and how he and his friend James Hobson founded Hacksmith Entertainment Ltd
4:58 Hacksmith’s growing team
6:21 Hacksmith’s bread and butter is turning fictional objects on movies and games, portrayed through special effects into a working prototype
7:56 Hacksmith goal as an organization is to encourage the future generations of engineers
13:11 How does Hacksmith operates as a team?
25:29 Ian talks about their most extreme and powerful project, the Hoverboard
28:16 Ian’s favorite projects include high current electronics. His personal favorite is the Rebar Crossbow–it pumps 2000 amps through the rebar until it glows red hot, and then you shoot it
31:25 A retractable Lightsaber created with a modified oxy-propane torch
33:11 Ian explains how designing their own PCBs contributes to the success of their projects

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Hey, I was wondering if you could make a tutorial on the signal integrity tool of altium for one of your instructional Videos. There is really only a limited amount of indepth information about it and it would really be interesting what it can and can't do.
Your content is always much appreciated and either gives new information or refreshes and reinforces old knowledge, thank you for that and keep up the awesome work!

werderden