Character swap - Entering Vehicles, Mounting, Observer mode - smooth in UE5

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In this tutorial, I'll show you how to create smooth transitions between characters in your game, enhancing immersion and player experience. Whether you're mounting a horse, entering a vehicle, or switching between characters, this technique will make your transitions seamless and visually appealing.

Imagine transitioning from a third-person character to a bike with ease. As you approach the bike and press the E key, you'll experience a smooth camera shift from the rider's perspective to the bike's viewpoint. The control seamlessly switches from the third-person character to the bike, with a delay added to accommodate the transition animation.
This tutorial is perfect for anyone looking to polish their game's character transitions and add that professional touch.

Chapters:

00:00 Intro
01:30 Custom Event to possess the bike
06:00 Box Overlap and calling the event on Player Input
10:30 Finish the simple character swap
11:22 Advanced Smooth camera transition
16:20 Animation transition

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Great work, and easy to follow. Somewhat unrelated, but any chance you could include the rider with the Downhill Bike (MTB) marketplace asset in a bundled package? I'm interested in both, by have a tough time with cost of buying each one separately. Thanks!

hen
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hi bro, i got everything setup a bit differently but could you tell me please how did you kind of turned on visibility of player character attached to bike bp? i don't really know how to do so, my mesh is placed in right place on the bike bp with 'hidden in game' selected as default and i just want to turn the visibility of it on when possesing :) please help🙏🏻

mamzyc
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I am working on a motorcycle 🏍 racing game and I want to know how did you make your character fall when collide with something. I cannot fell my bike no matter what I do
Thanks

sagarhinsu