Homeworld 3 Full Gameplay Walkthrough Part 1 No Commentary

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Imogen's search for Karan & repelling weaponized Hyperspace jumps.
Mission 1 -3. 2k 60 fps
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Thx, good video, just the game without clown stuff, first no-commentary hw3 on YT so far :)

ВладимирАндреев-гю
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The homeworld series, I love the mothership class. A mobile shipyard capable of gathering resources, creating new ships, and commanding them all. It is truly an amazing and powerful ship class, one that creates an entire fleet from scratch

allecsgaut
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That carrier explosion was so bad, I hope that was just a glitch.

adamblade
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I played HW 1 back in 1999, and every related game after it. I loved everything about it. The discount format cutscenes that embraced the medium's limitations by using black and white slides and minimally animated scenes to feel like a history documentary. The iconic scene with Samuel Barber's Adagio for Strings that left a mark on every single HW player. The only thing I wasn't totally sure about was picking Yes to do the credit song (and a whole album), even though I love Yes on their own merit.

HW 2 was close enough in time that it played basically like HW 1, the sequel. More of the same with a few differences (small craft squadrons instead of single fighters, etc.).

I want to see HW 3 as the dev team envision it after 25 years. Not a retread of HW 1 and 2, just b/c that's what I'm familiar with.

In the 25 years since HW 1, I like to think I've grown and changed.

I'm sure the core HW team at BI have changed in tastes and grown in skills and knowledge. Several of them are from the actual original dev team.

The game industry certainly has, in every aspect of technology, best practices, etc.

I'd hope that HW's audience has also grown, but gauging from the comment sections it looks like that's not always the case.

It's the same curse that affects successful musicians too. You write one successful Hotel California, and then you're doomed to perform it for all eternity in sports arenas and on cruise liners. HW was great, but maybe it would have been better to crank out a cash grab HW 3 that copy-pasted HW 1's style, updated some minor things to make the game feel and play like a 2024 RTS, and push it out the door. Call it Homeworld 3: the Second Sequel (sadly ignoring Cataclysm).

Meanwhile, this version of HW could be alternately released with a separate title like Homeworld: Generations, or something similar to differentiate it from the HW 1/2/3 core lineage. B/c soooomeone will always complain that this HW isn't the HW they were weaned on.

But we're here now, and here are some words from an author more famous and credible than me: You can't ever go back, but you can move forward.

dakaodo
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I like the design of this mother ship, just a shape of my fantasy..

Modemon
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If you accept the retcons in Deserts of Kharak, Taiidan already could carve themselves inside the whole planet, not just an asteroid. XD

MrNickolay
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WTF I thought the Mothership is supposed to be BIG. This one looks like the size of a frigate!

yiany
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The new mothership looks tiny compared to the old ones, also it shouldn't be the Khar Sahjuuk, it should be the Pride of Higara that got lost since the Khar Sahjuuk got replaced in the second game

sosig
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The opening feels so hurried and overpacked. It's flooded with meaningless dialogue and rapid scene shifts. Direction failed big time. Juxtaposed with HW1's slow and impactful intro ("Hiigara, our home"), this one comes as rushed, in the least. I get the notion they knew what they wanted done as far as gameplay goes, but were void of inspiration regarding the story. The further we go, the worse it gets. The main antagonist is downright pathetic. Even if they had no other option than pitting us against fanatics for a third time, it could've been handled differently.

Not only that, excluding the tutorial it's only 12 missions or so. What gives? At this price? And some missions -- like the intro -- seem to have been added for their own sake. The roid shower and "ice shelf" missions in particular. The visual effects of asteroid breaking look terrible, and the idea of hiding a ship under some fog? What sensors are they using in this universe...? Still, the biggest complaint about that mission would be a spoiler. There's around 6 maps for skirmish, yes? Horrendous.

If we take out the "filler" missions, the whole story is like some sideshow DLC, rather than a main game. Focusing on individual characters in the cutscenes was a mistake. They should've stayed true to the old style, and raise the stakes with them. We have an enemy weaponizing hyperspace, and destroying entire worlds... and not once are we sent to an affected system as a relief party or escort fleet for evacuees from an upcoming target world. The Synthetic Cores would've been vital to leading survivor vessels safely away with Long Jumps.

The player simply experiences no pressure from the enemy before going into counteroffensive. What we see in the intro is too arbitrary to induce enough emotion. Instead of copy-pasting the asteroid mission idea from HW1, and again defending the Mothership from inbound rocks, we could've been tasked with intercepting planetary debris coming at a civilian station in the attacked world's moon orbit; being constantly updated with personnel losses over successive impacts. Isn't the Khar-Kushan the only ship in the galaxy capable of responding to such crises fast enough?

So many missed opportunities. So little content, because of production going into the dust covered megaliths. There was no reason not to include a few more missions without them.

riesstiukhunning
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That women is so weird and ugly.
And it's a pity they didn't leave the films in Deserts of Kharak style

tanatonaut
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Anyone no if this work on a the rog ally

damianpidgeon
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Good god that opening is terrible. I had heard some bad feedback but i was not anticipating that it would be a paint by number of what to do to alienate your audience in first 10 minutes.

jcloiseau
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Thanks for making this, I was going to leave a nasty comment about your gameplay and then I held off long enough to realize the game is just that bad. They cut everything cool they added in HW2, it's really sad to see.

At least I know not to buy this.

Jixijenga
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UI design leaves a lot to be desired...

spud
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Always pushing that woke message on us lol

gulanhem
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Damn, nothing is sacred or safe from this woke sh!t. The story telling, the decorum, gameplay, all POCs and whamen. :/ I'd rather play the mods on previous versions.

monk