5 Simple Changes to Dramatically Alter How we Play Genshin

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I believe that these changes would be a dramatic increase to player retention if done right. It targets most groups of players in some way and most importantly none of them impact the way we play the game currently in terms of difficulty or general gameplay.

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In addition to a skip dialogue button, I would also like a dialogue summary feature like Star Rail has.

Genshin's dialogue scenes are very slow sometimes, and one thing i like to do in Star Rail (especially in smaller, unvoiced quests) is skip through and then read the whole scene at the end.

It's also really helpful if I accidentally skip something I didn't mean to.

oeurydice
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Here’s one: bosses actually dropping the crystals I need for a character. I’ve fought the millennial seahorse so many times to raise neuvillete and Chevy, but the boss doesn’t drip pyro or hydro crystals. So now I have a pyro gem shortage and a surplus of electro ones…

islippedtheslime
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Kinda disagree on the third one. The devs already have done a lot for each character to have a distinct playstyle. They made the combat system multifaceted so that characters can utilize each aspect for each uniqueness. If skill trees be added it'll be a matter of time for characters to be watered down versions of what they could've be and also be homogenous to each other

wincity
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see the problem with rerunning events is that space will keep stacking up, unless they let you download it optional or reduce how much events they rerun

CurvnVibes
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I always wanted the Traveler to be able to change their weapon type.

AyRE
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I love the little guy going with the youtube timer.

Henrink
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If they were to add a Skip Button, a type that I personally like that games like Arknights and Blue Archive use is a Skip Button that gives you a summary of what happens in the cutscene, so even if you skip it you have an idea of ​​what is happening in the story.

Truck-kun
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We need an item to reset a +20 artifact back to +0 to give your max roll 4-line artifact another chance to be rolled.

iceeeee
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to add in old events for new players, it could be as easy as making them part of optional download packs so players who already played them can save on space.
i want a dialogue skip option so bad. at the least for repetitive commissions, please. in the same vein, a dialogue recall/history button in case you feel like you missed something, like in persona. ALSO also, a progression bar in the quest screen so you can gauge how far into something you are and can better pace yourself. it's happened several times that im like an hour into a quest and it's getting late, but im like "im sure it'll end soon, i'll just wrap it up" and then it goes on and on and on.

i keep thinking about this one endgame idea i have and i think it would be sooo good and not that hard to implement. obviously, copy/paste labyrinth warriors to start off. a randomized roguelike goes so well with this game's emphasis on character building. there could be daily challenges that accumulate throughout the week, that is to say, there's several new challenges every day but they only expire by the week's end. they could be challenges like "use this combo of elements, " "cause X amount of Y reactions, " "use X amount of elemental bursts" etc. by completing challenges, you're rewarded with exclusive currency. like the teapot, there's a shop to exchange said currency for relevant goods. the teapot has furniture, but this game mode would let you buy some common weapon/talent mats, transient resin, artifact juice, mob loot, mora, exp etc.. and again like teapot, you can not buy everything in the shop every week. they could also do something fun like put a random character on spotlight, letting you use a trial version of them for a couple of rounds. they could put current on-banner 4-stars and maybe even 5-stars so that people can see how they slot into their roster.

also ADD THE ACTUAL ARTIFACT LOADOUT SYSTEM WE'VE BEEN ASKING FOR PLEASE

sagaevan
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I just wish auto advance weren't broken with long sections of dialogue

williamhawkins
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i agree with most of these, the skill tree is the only one i don't particularly like, i'm for customization but i've never liked skill trees that permanently lock you out of different builds. Also, i really like the your idea of 6-star artifacts, i remember you mentioning something like that in a previous video, and it really is genius, out of all of them that's what i would want the most.

sleet
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Definitely would not want a tree where I wouldn't be able to get the whole skill tree. It's absolutely maddening and frustrating to me in many games where I can't just level up everything as much as I want

atriyakoller
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CO-OP SPIRAL ABYSS. I've been saying this for years. Co-op is a whole different meta... and it'd be really cool if there was a separate Abyss that requires 1-3 co-op partners to participate in.

crimsonseiko
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While I agree that smaller events that take place in isolated domains and areas could be replayable without too many problems (aside from storage space), I don't imagine it would be possible for large events like Summer Events, Festivals and Lantern Rites to be left permanently in the game because:

- They would use an ABSURD amount of space, especially the summer ones that have entire exclusive maps.

- They drastically change the game map and have many moving parts that cannot just be placed or removed with one click.

- Most of these events are annual events that get new versions every year, so the list would get saturated quickly.

Conclusion:
HSR has the advantage of being a game with a much smaller scope, with its events reusing existing areas with minimal changes or just being battle arenas with some cutscenes between fights, so I don't think it's fair to use it as a base in this regard due to difference in scope and scale between the games

Truck-kun
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I love your idea of a 6 star ultra rare artifact. Being able to enable a secondary set bonus on your off piece is a super cool idea. It would make whatever your off piece on your character is matter which I think is a cool way to add variety to character builds. Even if it just adds an additional layer of farming I think it would be worth it.

AzureAetherXx
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The reason why you can't replay limited time event is because of Co-op. When you enter into another's player world, your game needs to match the other player world by looking up the necessary files. This force you to have all the files available from past event if ever want to do Co-op. This will fill up your device storage very quickly.

longheadface
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Genshin made the whole gacha space care about story content by the shear power move of not having a skip button XD

Tovy
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The glaring issue with a skip button is purely how quickly you'd be able to get primos from quests only taking 20~ minutes at most and getting the same rewards from it, it'd make saving/grinding for characters alot easier and alot less time consuming, therefor making it less necessary to swipe, while also making the recourses they put into writing world quests and story alot less value, and removing the ability to say "just do world quests" on dead patches when people complain about content droughts...

Yes it'd be an amazing change that alot of people would love (including myself), but it'd mean that the balancing of obtaining currency would be thrown off and Hoyo wouldn't be as justified in putting as much into improving writing, voice acting and animation.

Something like being able to skip if you've already done that quest on one region, being able to skip on another, would be a good change, but would probably still lose hoyo money due to people often swiping on multiple accounts anyway.

KiraPrivate
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Could you imagine playing something like Metal Gear Solid 4 and it didn't have a skip button? It holds the Guinness World Record for longest cutscene in a video game. (71 minutes)

Ziruno
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we need skin AND a cutscene section in the archive.. let me watch things when i want to

ragingstorm_