Aftershocks are BROKEN - Bugs, Totems & Volcanic Fissure Tech | Path of Exile 2

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This video covers the aftershock mechanic and a bunch of bugs that currently exist to do with aftershock chance and totems.

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0:00 Introduction
0:27 What's an Aftershock?
2:53 Aftershock Bugs
3:05 Bug 1: Aftershock Chance & Tooltip
4:29 Bug 2: Tremors Support
8:10 Bug 3: Aftershocks Always Proc Eachother
10:09 Bug 4: Totem Aftershocks
14:32 Volcanic Fissure Tech
16:35 Closing Thoughts
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UPDATE: Double-proc bug #3 appears to only work for Sunder, other Slams do not have the same behaviour. Mace nodes chance to aftershock likely DO stack additively with Titan/aftershock support, and the bug is to do with Sunder specifically

dreamcore_gg
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fissure actually looks interesting like that lol

juanm
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You didn't mention my favorite bug, aftershocks on Rolling Slam do 0 damage. They actually buffed Rolling Slam with seemingly no understanding that its been bugged this way since day 1.

retretlol
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Another possible bug: Aftershocks from rolling slam appear to be causing no damage

bullwarkminiatures
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The tree nodes procing two aftershocks might be what Carn was eluding too on Ziz’s video when he said stuff is bugged that is making warrior better than they’re supposed to be but they still feel like shit.

DrMVG
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i find it funny that the only things good about maces are things that arent even intended

toukoenriaze
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Tried out the totem stuff (mace nodes + earthbreaker) and it seems to work like a charm, big ups for the find!

Palsteron
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On the Note of your volcanic fissure tech, if you want to take it one step further, put jagged ground support on fissure and then stampede over it. If the fissure has a target to hit it causes a feedback loop between generating more jagged ground and that jagged ground hitting the fissure, as if the fissure were hit by a slam. Do note this gets you seemingly rate limited for the rest of the instance because of what it does to the server

Jober
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That’s a cool interaction at the end there. Nice research

Gholladay
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I like this idea of either aftershocks adding multiplicatively (less chance, more damage), or additively (more chance, same damage). If they enter in the code a way so that the stacked animations can combine into one larger, perhaps different color, to help express the power difference. I think leaning into the complexity but creating more parameters feels like the right method. For example, what if 3 stacking aftershocks produces a blue flame, or a different animation altogether? Clearly the tooltips need to become more advanced

matthewendler
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16:06 bit late with the fireworks, nice one tho

procrastinathor
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I kinda want to see Falling thunder with that tech, if the aftershocks stay enhanced by the power charges or not.
Cream on the top would be Stormwave working too (since it is a "fissure" skill like volcano, you usually want the +2 fissures support gem on it)

ipatchymakouli
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Every warrior passive has reduced attack speed, every warrior gem has lower base attack speed, every warrior support gem has reduced attack speed or damage or both. It's bad.

Cryttanz
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Thanks for this video, it helps explain a lot.

I made a warrior that was getting kind of stale (armor explosion) and went with a totem build to test it out. I placed volcanic fissure in the ancestral with earthquake and upheaval then use sunder and it's crazy the amount of AOE it's doing. I'm not running titan though but the amount of aftershocks I seem to be getting is similar to what your video is showing.

gearzdesign
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Its actually insane with the 2h mace, Hrimnor's Hymn in the off hand and a 2h main hand for damage. Use Hammer of the Gods combined with Tremors, it's pretty crazy feeling on Witchhunter. Might have to make a video to show it even though it wasn't a finished character because I started other things instead. Can't stick to one thing for too long tbh lol

InnerExile_
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Devastate and Armour explosion is bugged too, does not work on Ancestral totem, regardless armour breaker or stampede slotted in it
Devastate - Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies. Didnt say skills you use yourself or cannot support skill used by minion or totem.
Armour explosion - Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour. Didnt say skill you use yourself or cannot support skill used by minion or totem

edwinsim
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9:47 uh, that's a pretty cool bug. you can visually see the hit animation playing twice and two sound effects one right after the other

altromonte
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Hrimnor's Hymn which also causes aftershocks you use yourself also works with totems effectively guaranteeing them. I'm guessing it has something to do with the fact totems inherit all of your stats unlike say minions which have their own stats.

drekor
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Something you've not mentioned in the video, Hrimnor's Hymn.
This two handed mace causes all slams "you use yourself" to aftershock, also works with totems.
Very solid budget option on totem builds.

dfougin
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very clear and informative! Thank you very much!

MG_heAVen