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SFA3 - Flashy Mechanics

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Just a quick video having fun with Guard Crushes, Alpha Counters and Push Blocks (Dan and Juni only) in Streetfighter Alpha 3. Check below for transcript.
Transcript:
0:06 Dan's pushblock is powerful enough to stop Bison's Lvl3 Psycho Crusher, which can travel across the entire stage. He can pushblock high, low and in the air.
0:10 A-Ism Cody's Alpha Counter "Shoulder Throw", causes hitsparks on both him and his opponent, even if the attack completely whiffs. The hitspark on the opponent will travel with them and even turn around when they do. (You can see the hit spark on Dhalsim flip horizontally when he appears from his teleport)
0:18 Pushblocking an opponent in the corner doesn't cause Dan to be pushed away, rather he stays in place, allowing him to block Zangief's Spinning Lariat several times in mid air. A push block can be followed up by any action in mid air, like activating CC.
0:22 Adon recovers quickly enough to perform two Alpha Counters in a row.
0:27 A push block can still be followed by an Alpha Counter.
0:34 You can still Alpha Counter after a Guard Crush. Gen dizzies Ken with the countdown of his Lvl2 Shitenshuu while Ken Guard Crushes him with a headbutt. The Guard Crush lasts just long enough for Gen to still connect with his Alpha Counter.
0:39 By using the watermelons from Blanka's Lvl1 Tropical Hazard, Blanka and Dhalsim are able to Guard Crush each other almost simultaneously.
0:43 Dan's Lvl3 Hisshou Buraiken lasts long enough for R.Mika to get Guard Crushed and hit him with an Alpha Counter while he's still in the middle of it.
Transcript:
0:06 Dan's pushblock is powerful enough to stop Bison's Lvl3 Psycho Crusher, which can travel across the entire stage. He can pushblock high, low and in the air.
0:10 A-Ism Cody's Alpha Counter "Shoulder Throw", causes hitsparks on both him and his opponent, even if the attack completely whiffs. The hitspark on the opponent will travel with them and even turn around when they do. (You can see the hit spark on Dhalsim flip horizontally when he appears from his teleport)
0:18 Pushblocking an opponent in the corner doesn't cause Dan to be pushed away, rather he stays in place, allowing him to block Zangief's Spinning Lariat several times in mid air. A push block can be followed up by any action in mid air, like activating CC.
0:22 Adon recovers quickly enough to perform two Alpha Counters in a row.
0:27 A push block can still be followed by an Alpha Counter.
0:34 You can still Alpha Counter after a Guard Crush. Gen dizzies Ken with the countdown of his Lvl2 Shitenshuu while Ken Guard Crushes him with a headbutt. The Guard Crush lasts just long enough for Gen to still connect with his Alpha Counter.
0:39 By using the watermelons from Blanka's Lvl1 Tropical Hazard, Blanka and Dhalsim are able to Guard Crush each other almost simultaneously.
0:43 Dan's Lvl3 Hisshou Buraiken lasts long enough for R.Mika to get Guard Crushed and hit him with an Alpha Counter while he's still in the middle of it.
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