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MagicaVoxel Tutorials - Texturing Floors

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This video goes through modeling and texturing various types of floors using shaders to make the process quick and easy.
Here is the drive link to my shaders folder:
To download the whole folder, you should see a down arrow next to the shader tab right below the search bar in your Google Drive. Just click on it, select download, and extract the folder to your shaders folder in MV. It is important you extract them or they may not work.
Please note that the shaders in the folder are not mine and are a consolidation of the shaders I found online to be useful for me.
--------------------------------Credit to the shaders are listed below---------------------------------
***Gear, mandelbulb, poly, round, sphere, stair, torus - Ephtracy
***Plants, nature, crystal+, kryptonite, arches & pillars, sci-fi gen, roof, rope, spring, colorizer - Mode_Vis
***bricks, bricks_vert, bx, by, bzx, bzy, case, cover, diagonal_lines, flood,
flood2, height, line, noise, outline, outline2, py, py2, pyramid, pyramid2, rand
random, round, sand, sand2, slice_x, slice_y, slice_z, soil, soil_replace, soil2 soil3, sx, sy, sz, tiles, wave, weave, zigzag- Lachlan McDonald
*** tergen, tergen2, cave, flow, flow2, project, lifegame, drop, cubefill - CodingEric
Here is the drive link to my shaders folder:
To download the whole folder, you should see a down arrow next to the shader tab right below the search bar in your Google Drive. Just click on it, select download, and extract the folder to your shaders folder in MV. It is important you extract them or they may not work.
Please note that the shaders in the folder are not mine and are a consolidation of the shaders I found online to be useful for me.
--------------------------------Credit to the shaders are listed below---------------------------------
***Gear, mandelbulb, poly, round, sphere, stair, torus - Ephtracy
***Plants, nature, crystal+, kryptonite, arches & pillars, sci-fi gen, roof, rope, spring, colorizer - Mode_Vis
***bricks, bricks_vert, bx, by, bzx, bzy, case, cover, diagonal_lines, flood,
flood2, height, line, noise, outline, outline2, py, py2, pyramid, pyramid2, rand
random, round, sand, sand2, slice_x, slice_y, slice_z, soil, soil_replace, soil2 soil3, sx, sy, sz, tiles, wave, weave, zigzag- Lachlan McDonald
*** tergen, tergen2, cave, flow, flow2, project, lifegame, drop, cubefill - CodingEric
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