How to add Volumetric rays to your scene in Blender | Tutorial

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How to add Volumetric rays to your scene in Blender | Tutorial

Steps to follow :
1. Add a Cube
2. Scale it up to your scene size
3. Add a new material to your cube
4. Delete the default Principled BSDF shader
5. Add a new Volume Scatter shader and add it to your volume input
6. Tweak the density value according to the scene
* To further make the cube invisible when you continue working on your scene.
7. Select the Cube (& rename it)
8. Go to the Object Properties
9. Under Viewport Display tab select 'Display as Bounds'

Create Cinematic scenes using this technique and add volumetric fog/rays to your scene!
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