How many AI Agents can Unity handle?

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Let's see how many NavMesh Agents Unity can handle! That's right, another excuse for making a huge simulation ;)

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Edited by the lovely Sofibab.

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That's so cool. I've never used Unity, but I'm impressed at what it can do.

blenderguru
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3:05 We've basically gotten to fluid simulation at this point

RaoulWB
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This.
This right here.
This is what I want to see.
Not only tutorials, but just random simulations and experiments.

MaeveFirstborn
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Oh my god that ending!
It's actually surprising that Unity can still handle 5000-ish agents all seeking their path without colliding with obstacles, and run at "playable" FPS! Nice job on the video, it's fun to see where the "limit" appears, and how we can go around it, tweak more settings, and get better and higher results out of experiments. =)

sykoo
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The path is calculated at the start though, once it's calculated, there's no pathfinding going on anymore, so the only thing you're dealing with here is rendering and collision avoidance. The real test would have been: what happens when I give those agents a new destination every second

jeangodecoster
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How many can Unity handle? More like how many can your PC handle

clanderson
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The most magnificent ending to a project I have ever seen. Bravo, my friend, Bravo.

chrisfoster
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Brackeys truly is the Bob Ross of Unity

zera
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Hundreds of wild running horses running from a giant duck

chepulis
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5:11
Brackeys: Horses

Me: Super Pickles flying through the maze!

CodingKricket
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[sniff] Them feels at the end, man... the way they all ran... together [breaks down]

TsetTsyung
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0:12


me n' the boys going to get pizza rolls

engieknight
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Your computer slows down at 5, 000? Mine probably slows down at 5

bigbodybob
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So... Tic tac running through big mazes?

pikablu
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CC on 0:14 "I'll be putting nudity's building AI solution to the test" ahahahahahaahah

roadkillscjim
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This takes the load off the CPU and puts it on the GPU where it can handle large volumes much better.

Waffle
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Backeys: Have fun doing game development!
Also Brackeys: So I made a detailed spreadsheet.

Nerdfightarial
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I dont know much about game development but the way you combined AI and game development so smoothly is really impressive

pkn
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Video: I'll be putting Unity's building AI...
Subtitles: I'll be putting nudity's building AI

What the hell?!

RichardPupRoo
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I can actually watch those agents run for hours

Jasperkiller