DOORS - A-60 | A-90 | A-120 (informative video - analog horror)

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Actually A-90 appears randomly and not just after passing A-90 room. I got him around A-80. But great information.

NT_GoTS
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A couple things you should have noted, but you may have not known:

+A-90 only does 90/95 percente of your health, leaving you vulnerable, but alive
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+A-60 ONLY appears if there is a locker in the room ahead of you
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+A-120 ONLY appears if there is a locker in the room behind of you
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+All 3 entities are able to spawn in a duo, but never a trio

TheWarriorLord
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A bit more info on a-90.

When a-90 is attacking you with a-60 or a-120, do NOT worry that you die from a-60 or a-120 because of a-90. A-90 *SLOWS DOWN*. a-60’s attack, but it temporarily *STOPS* a-120’s attack, so do not panic when a-90 is on your screen and a-60 or a-120 since it will not mess you up unless you panic.

yes
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A-90 will have a high chance of spawning when A-60 is making their approach. A-90 can spawn when your running to a locker, or might even attack you once you get into a locker.

A-90 has little chance of spawning randomly or when A-120 is approaching.

A-90 is just something to get used to, as on my 2nd finish of the rooms, completed it with full health.

TheRealKaliniusX
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very good! this has already been pointed out but i wanted to reiterate, A-90 doesn't kill you immediately, it takes two attacks for it to actually kill you if you are at full health, since it's attack does 90 damage. if you enter the A-0000 rooms not at full health, then yes, it has the potential to kill you instantly, because even a single Timothy attack can spell your demise against A-90

zer_ne
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I'd actually love an analogue horror series of the highly detailed doors entities like seek and figure. That would be fire 🔥🔥🔥

AlfieAlfieAlfieAlfieAlfie
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Actually, a-90 doesnt instantly kill you. If the player is attacked by a-90, a-90 will proceed to take away 90 health points off of the player.

Edit: Thanks for the likes and replies, very cool.

impossibleboss
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"have a great run and.... die"
*lightning sound effect*

Plasma_Effect
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sadly the entities aren't restricted to the rooms in their names
it's more of a suggestion
yea, A-60 usually will start spawning after room 60 but i once died in room 01X (i don't remember the exact room) because i wasn't expecting this entity there
i also encountered A-90 before room 90

also, A-120 sometimes falls in front of a locker
if you leave the locker too quickly, you might fall through the map and noclip out of reality

and the candle completely breaks
equipping it will cause it to stop working as an entity detector and light source even after coming back to the hotel

spaceacepl
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A-60 is actually goes faster as we proceed through the rooms.
A-90 is actually spawn right before you reach A-0090.
A-120 is like A-60 but it rebounds a couple time.

jackishereok
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Great video! I liked how you styled it as analog horror to match with doors being horror.

nuwrox
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Some things you missed:

A-60's arrival noise is very similar to the ambience just that A-60's arrival noise lasts longer and will slowly increase.

A-90 deals about 90 damage, unless you keep clicking buttons which would count as it jumpscaring you twice. Anything can set a-90 off, not just looking around and moving. The following is using/swapping items, picking up gold and batteries, hiding/exiting lockers, crouching, etc. When a-90 is present, a-60 or a-120 (if they're coming) will be much slower after and during the attack. When a-90 is on your screen, everything will become silent and sometimes 8-bit crunching noises will be heard. That will help some people who can't see a-90 in time.

The most annoying this about a-120 is that sometimes it can appear in rooms without lockers, and you must backtrack as you cannot open the next door because a-120 comes from ahead, not behind like a-60. There is also a chance that a-120 can rebound, but it's not guaranteed.

Imo, it's better to use the reg flashlight because the shake/gummy flashlight causes noise, making some sound ques like a-60 or a-120's arrival noise suppressed. Plus batteries are almost everywhere so you probably won't lose battery in a while.

chrisydoo
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I started crying at the end. I’m really bad at any type of horror and it scared the actual life out of me

Deadlylizard
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Further facts about entities from Rooms:
A-60: it acts like rush, hide and get out once the sound of red light is gone
A-90: likes to combo with A-60/A-120.
A-120: like ambush, it will rebound back and forth, but don't worry hide does not exist in rooms.
Bonus:
Curious light:like guiding light but won't give facts often, first time you die from an entity it will wonder who you died to:

THED.O.A.T
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That was the best information i ever have seen in my life good job man

Corrupted_Chronos
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It’s not really scary if it’s about games we know. But this is a great video and keep up the content👍

DangDaVillage
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I can just imagine a scene where someone is running in the dark in The Rooms and then hear A-120 and can’t find any lockers, Analog Horror is awesome

iamLrDd
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In rooms, a-60 and a-200 (or a-120) are canonically known as “The Multi Monster, ” and “The Happy Smile, ” according to the developer.

whentheimposter
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i like how you were actually able to inform while creating an atmosphere

crepz_
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By the way there is a new light on the Easter egg room, it is called curious light (a replacement for guiding light because if guiding light was on room the lore would have gotten funky), it isn’t as helpful but can provide good information

shadowy