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Комментарии
As a casual player, I thought the Invasion and Kameo stuff were not fun.
MK11 was more fun casually despite me not enjoying the slower speed.
MKX was the last game I really enjoyed.
toastyginger
Max is spot on about the "brand new era" stuff just being bs, I was really excited about the idea of a brand new timeline with reimagined characters but they did not commit to it at all other than I guess Rain
dictionarygoat
The hardest thing for me to even try current mk games is knowing they have such a small shelf life.
Games like street fighter and Tekken last for years and improve from launch and retain a steady audience on and offline
cthulhu
High price tag, unfinished product, little to no customisation compared to mk11, not enough offline content compared to mk11, WB greediness and charging the DLC almost as the main game, Kameos are a hit and miss.
Ok_
Crazy how no one mentions the krypt. One of the most unique features in mortal kombat for decades that was genuinely exciting to explore and spend all your coins at to unlock new costumes characters, stages, concept art replaced by invasions lol. That decision making alone should concern you
chubsworth
You know it's bad when there's more positive comments about Max's Golden Sun music than about MK1
Arcademan
I wish they brought back mk9’s tag in matches where you pick 2 characters and swap between them
hyperoverdrive
I like the 3 lines dialogs in MKX and MK11. Reduce them to only 2 in MK1 limited the interactions between the characters
OCsigma
Kameo system killed the game day 1 for me.
Tag would have being fun.
NavasGonzalo
I was kind of bummed with the story, it relied on too many scenes of people shooting energy at stuff. Multiverse burnout didn't help, either.
ChrisLT
As someone who loved MK11 and detests MK1, this is probably the best video I can share with someone to explain why that is and what I felt went wrong. Ultimately, MK1 is a game that contradicts itself in every facet while not doing something at a fundamental level that inherently appeals to whatever type of “player” comes to the game. You're constantly feeling as if you're making compromises to cater to the game versus the game trying to cater to however you want to play it. You may not have liked the inherent gameplay of MK 11, but that game was more than happy to reward you with however you wanted to play the game and however much time you want to spend with it. Whether you wanted to spend 10 minutes in training, 20 minutes against the computer, and random matches were three hours online, That game knew how to make that appealing and rewarded you for your time. MK1, meanwhile, clearly wants you to only spend time playing it online, but is so horrid at doing exactly that.
AnthonySkatz
I have zero faith in MK2/13/whatever they're going to call it. Warner Bros will learn nothing from this and make the pushes they always make onto NRS and NRS is going to deliver something even weaker than what's been given here, _which is so incredibly weak already._
I would love to be wrong, but I keep being proven right and I fucking hate it.
blumoon
I remember an interview had Ed Boon say the kameo system began conceptually as just tailored to each character instead of a separate roster. I think in hindsight, it would have been better.
Jake-wiwv
Practice mode while waiting for ranked is a must.
superpael
Golden Sun soundtrack!? Whoa wasn't expecting that while watching a Max video
CrimsonFIame
Golden Sun music brings me back to that masterpiece.
LordOrionPT
5:30 I do totally agree that they should let you update the background screen and music. For example Tekken’s music gets me hyped up to fucking FIGHT. But MK1’s is kinda boring until that Chinese instrument part plays for like 5 seconds.
JayShifu
MK9 is still my favorite. I miss that game.
NathanMarchandAuthor
They need to cut ties with WB even if it means no more rights to many guests they wanted.
WB just destroy everything they touch with their greed.
Street fighter and Tekken make a game and support it for years, give meaningful patch notes to make the game last.
Ever since MK1 launched it's been cash grab after cash grab and it's simply unacceptable.
50$ for a DLC that's just a meaningless story expansion with no substance and a kombat pack( that doesn't even have Kameos in it which is scummy AF).
The issue with this game are mainly not even gameplay related, it's cause they rushed and took away modes everyone loved.
In the next MK game they need to bring back conquest mode, the Krypt, have fckin training mode while searching for matches and most importantly stop scamming people.
The 10$ fatalities, announcer voices and skins, the overpriced DLC, Scandal after scandal after scandal no wonder your game dies.
And another issue is that the balancing team has been terrifyingly incompetent.
Nearly A year and a half after launch and Sindel is still top 3 as she's been since day 1.
Homelander was unmatched for over 6 months.
Sub Zero received nearly 0 buffs since launch.
Ferra is still annoyingly broken.
They need to fire the balancing team and send them packing.
You can't have a successful fighting game where you've got an unfair meta, a stale meta that never changes, braindead strats being viable at the highest level( scorpion ferra, sindel lao and sindel tremor, homelander ferra, Reiko, scorpion jax).
It's just a shame cause this game gameplay wise at least for me is way more fun than MKX.
They've found a nice balance between broken and toned down mk11.
I think the kameo system had so much potential but they just don't know or don't care enough to buff any kameo in the game.
If that's how they deal assists I don't ever wanna see an assist fighter from them again
its_Criminal
The online issues make it sound like Max is talking about a pre-pandemic japanese fighting game, not MK1.