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TerraWorld Beta Tutorial
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TerraWorld 2021 Beta Tutorial
Note: This video is an in-depth tutorial for TerraWorld 2021 during its Beta. The UI has been changed in most places, but a lot of settings are still the same, so it may be useful to you.
▶️ 00:03 Installation
▶️ 01:00 Graphs
▶️ 01:20 Set Location
▶️ 02:00 Scene View Buttons
▶️ 02:20 "Heightmap" Source - Add Processor
▶️ 02:30 "Colormap" Source - Add Processor
▶️ 02:40 Generate Button
▶️ 03:53 Bounding Box Button
▶️ 04:54 Terrain Layer
▶️ 05:25 Modern Rendering Option
▶️ 08:00 Colormap Blending
▶️ 09:57 Add Slope Map
▶️ 10:24 Mask2Detail Texture
▶️ 15:54 Heightmap Graph Details
▶️ 17:42 Flow Map
▶️ 21:01 Image2Mask Node
▶️ 25:27 VFX Tab
▶️ 25:46 Biomes Tab
▶️ 33:22 Object Scatter Node
▶️ 40:04 Water Generator
▶️ 42:45 Smooth Node
▶️ 46:08 Day Night Cycle
▶️ 49:13 Cloud Setting
▶️ 50:47 Volumetric Fog
▶️ 52:07 Wind Speed
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TerraWorld 2021 creates large open world scenes within a few clicks automatically from real-world data.
TerraWorld 2021 package includes built-in Biome Templates which are pre-designed graphs including all terrain generator and scatter nodes to create a rich environment based on obtained heightmap, satellite imagery and landcover data.
Some of the features are:
• Day Night cycle with auto dynamic lighting
• Procedural Snow
• Wind Simulation
• Semi-Volumetric Clouds
• Atmospheric Scattering & Volumetric Lighting
• Volumetric Horizon Fog
• High density vegetation rendering using GPU Instancing
• High density 3D assets placement throughout the entire scene
• Automatic generation of lakes and rivers
• Massive collection of plug and play assets
• Compatible with Unity’s terrain system and any other 3rd party assets
#unity3d #terrain #worldcreator
Note: This video is an in-depth tutorial for TerraWorld 2021 during its Beta. The UI has been changed in most places, but a lot of settings are still the same, so it may be useful to you.
▶️ 00:03 Installation
▶️ 01:00 Graphs
▶️ 01:20 Set Location
▶️ 02:00 Scene View Buttons
▶️ 02:20 "Heightmap" Source - Add Processor
▶️ 02:30 "Colormap" Source - Add Processor
▶️ 02:40 Generate Button
▶️ 03:53 Bounding Box Button
▶️ 04:54 Terrain Layer
▶️ 05:25 Modern Rendering Option
▶️ 08:00 Colormap Blending
▶️ 09:57 Add Slope Map
▶️ 10:24 Mask2Detail Texture
▶️ 15:54 Heightmap Graph Details
▶️ 17:42 Flow Map
▶️ 21:01 Image2Mask Node
▶️ 25:27 VFX Tab
▶️ 25:46 Biomes Tab
▶️ 33:22 Object Scatter Node
▶️ 40:04 Water Generator
▶️ 42:45 Smooth Node
▶️ 46:08 Day Night Cycle
▶️ 49:13 Cloud Setting
▶️ 50:47 Volumetric Fog
▶️ 52:07 Wind Speed
----------------------------------------------------------------------------------
TerraWorld 2021 creates large open world scenes within a few clicks automatically from real-world data.
TerraWorld 2021 package includes built-in Biome Templates which are pre-designed graphs including all terrain generator and scatter nodes to create a rich environment based on obtained heightmap, satellite imagery and landcover data.
Some of the features are:
• Day Night cycle with auto dynamic lighting
• Procedural Snow
• Wind Simulation
• Semi-Volumetric Clouds
• Atmospheric Scattering & Volumetric Lighting
• Volumetric Horizon Fog
• High density vegetation rendering using GPU Instancing
• High density 3D assets placement throughout the entire scene
• Automatic generation of lakes and rivers
• Massive collection of plug and play assets
• Compatible with Unity’s terrain system and any other 3rd party assets
#unity3d #terrain #worldcreator
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