Martial Artists React to GUILTY GEAR STRIVE Combat Scenes

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Get ready for a new Experts React video as professional martial artists Gemma Nguyen and Jeremy Marinas unleash their expert analysis on the revolutionary fighting mechanics of Arc System Works' Guilty Gear Strive! Watch as these seasoned combatants break down the most intense matches, dissect new gameplay features like the Wall Break system, and evaluate the authenticity of each character's unique fighting style. From Sol Badguy's aggressive rushdown to Ky Kiske's balanced swordsmanship, our experts will provide insider insights on how Guilty Gear Strive pushes the boundaries of anime-inspired combat in the virtual arena.

Don't miss this exclusive Gamology deep dive into the world of Guilty Gear Strive! Gemma and Jeremy will analyze the game's stunning visual enhancements, discuss the evolution of iconic special moves, and explore how director Daisuke Ishiwatari and his team have elevated the fighting game genre to new heights. Whether you're a die-hard Guilty Gear fan, a martial arts enthusiast, or just love seeing real fighters geek out over virtual combat, this reaction video is a must-watch. From the flashy Overdrive attacks to the strategic use of the Roman Cancel system, join us as we uncover the secrets behind Guilty Gear Strive's innovative approach to high-octane, rock-and-roll infused battles!

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"why would you block?"
She's a Guilty Gear player at heart

lWaterFlowl
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*I really think you guys NEED to at the very least have an expert at the game in the video to answer questions at the end, or I'm pretty sure some wouldn't mind literally just getting an employee on standby to search things on google.*

RipChordProductions
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man i love guilty gear one thing i love about this game is the art thats always over looked by alot of gamers i feel like art teams never get the respect they deserve

terrymcguniess
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The guy was so excited about proper sword drawing technique, and I was like: "Wait until they show you *Baiken, * bro!" 😃

They didn't show them Baiken. 😑🤦🏻‍♂️

happyslapsgiving
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>Sees a Sol vs Ramlethal match, neither of which have a sheathe for their swords
>Starts talking about iaido

??? LOL

ShadowNinjaMaster
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He's kicking because he has frame advantage. In that situation the sword will take minimum 2-3 frames longer to be active. Even if the sword was mid strike, the kick would connect first, thereby negating the sword strike. It would also trigger a Counter hit state resulting in a punish combo and possible wall breaking situation.

BeenNoticing
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Kinda of a poor choice having martial artists react to GUILTY GEAR of all the other "normal" fighting games. There's no motion capture, there's not much realism and it's a anime game full made out of music references. Would be better to see the reactions of animators tbh.

RuzPav
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why tf are they talking about mocap on a video where they're reacting to an ANIME FIGHTING GAME where NOTHING is motion

wryytard
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Did they really just avoided Leo's back stance? That was literaly the only thing I would have waited them to have actual takes about.

Putting martial art is on guilty gear is pretty fool. Like what did you expected them to say. Honestly a prompt about how would you fight them would have been much more i'tresting. Like that take on faust. That could have been fun.

captainphoton
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The interesting thing about Ramlethal is that she's actually keeping her swords sheathed at all times so it's not really Iaido, altho I guess you could sort of equate her little carrier guys as the sheath. She uses her swords bluntly, the only time we've seen the blades is in her Instant Kill in Xrd.

Not only does Goldlewis's coffin have a chain on it, it has a handle on the other side to hold it more closely, and the ends of it also have a giant meat tenderizer surface on it lol, it's wild. There's also an alien inside that deploys some other weaponry for him like a gatling gun and a drone bomb.

I'm not super familiar with yoyo stuff, but from what I've heard, a lot of Bridgets moves are based on real yoyo tricks, her animations are pretty intricate with how the strings are animated. Apparently in the old games she was in that used pixel art, having to animated all the strings of the yoyo attacks basically made it twice the work of animating any other character.

Slayers whole gimmick is that as a vampire, he's so much physically stronger than most of his opponents, so in game he actually pulls his punches a lot, and you can see that in some of the animations like his close slash and Pile Bunker he's holding on to his striking arm with his other arm to literally hold it back just a bit, and yet those are still two of his most devastating moves to be hit by.

I'm surprised to see an episode on this game! There's a good bit of detail with certain characters in terms of fighting styles but with a lot of them it's just hard to see because of the way the game works, each move kinda goes by so fast. Nagoriyuki and Giovanna were definently *the* ones to show off. Nagoriyuki is a trained samurai, and not only is he based on Yasuke, he's implied to be the Guilty Gear universe equivalent to Yasuke, and he's also a vampire which is how he lived from that time all the way into Guilty Gears time. Giovanna is Brazilian and takes heavy influence from capoeira, she probably has the most grounded fighting style in the game, but I mean that being said these characters all fight like they're Dragon Ball characters lol. A good one to include here would've been Johnny who uses lightning fast Iaido, he slashes his sword so fast that you don't even see it exit the sheath, it's super badass. Chipp, Baiken and Sin would have also been cool to see, seeing as Chipp is a ninja and Baiken and Sin both have some really wild weaponry. A flag user in particular would probably be very interesting to them I would imagine.

gatr
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Guilty gear is not motion captured at all. What is that video????

captainphoton
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How on Earth do you make this video and not include a look at Baiken's one armed style?

cloudstcloudst
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Just a quick fact for duel wielding swords. In HEMA (Historical European Martial Art), duel wielding is actually used in combat. Usually you would have one longer sword and one shorter sword for the manoeuvrability across the two swords (you would usually use a short sword/bastard sword (yes you would include a rapier here) and a dagger). The dagger would be used like a shield with an option for stabbing, but it would mostly be used as a parrying tool. Another note is that when in a grappling situation, the dagger would be way easier to use due to its size.

owlhoody
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Bruh, where is my glue soldier and drug ninja 😭

mrgoosetavo
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I want them to react to Jack-O’s crouch. Lol

TheChamp
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fun fact we have a animated dilm where the protag use a yoyo as a weapon

today i learn there is a myth using yoyo as weapons but honestly if you have a steel one i can see it use in a dirty school fight

boomph
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The fact there was no Baiken in a martial artist reaction is insane

Red_Eggie
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never expect realism in fighting games.

dual swords are pretty effective and got lots of advantages over single, but the guy in this vid just got no experience with them. it might not have been used that much traditionally since its a lot easier, and also mostly more practical to just have a big sheild or a buckler.

kicking a sword into someones fave is pretty hard since you'd have to kick direct and also not have your sword cut your hand. It also depends on if you are hitting closer or further from the handle. generally swords are not bad at blocking blunt weapons. but only in video games do you even want to hit a sword thats used to block.

why would you use jiujitsu when you got a weapon.

kicking twice before landing is really effective if you can pull it off and got the athleticism. its just most people never spar with it. its one of the most basic combos. flying knee>kick if you lose range. its not exclusive to capeoera

homurayurisquad
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Bridget is a boy, raised in a convent, and Johnny's reaction to him makes him rethink his womanizing ways.

EncroachingTaint
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You should do like wrestler reacts to dead rising

Swig_Chmeese