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Raph Levien on UI Frameworks
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00:00:00 Introductions
00:03:10 Introductions again
00:04:40 What came first: Inconsolata, RuneBender, Xi or Druid
00:10:30 Why are UI frameworks stuck
00:13:40 Electron is winning
00:15:00 DOM is good
00:17:50 DOM is bad
00:22:00 Performance in UI
00:24:00 Hot reload
00:25:00 Games vs UI
00:27:00 Fast compile tricks for Rust
00:27:40 On popularity of Clojure
00:30:00 Which Rust framework is winning
00:32:30 Makepad & immediate mode layouts
00:38:00 Abstacting away platform differences
00:43:45 Concurrent rendering
00:49:10 Performance again
00:57:20 Druid implementation
01:06:50 Better incrementality
01:13:00 Crochet
01:16:30 Async in UI
01:22:00 WebGPU
01:24:00 Unifying mobile and desktop
01:30:30 How to build vs What to build
01:35:00 Closing thoughts
00:03:10 Introductions again
00:04:40 What came first: Inconsolata, RuneBender, Xi or Druid
00:10:30 Why are UI frameworks stuck
00:13:40 Electron is winning
00:15:00 DOM is good
00:17:50 DOM is bad
00:22:00 Performance in UI
00:24:00 Hot reload
00:25:00 Games vs UI
00:27:00 Fast compile tricks for Rust
00:27:40 On popularity of Clojure
00:30:00 Which Rust framework is winning
00:32:30 Makepad & immediate mode layouts
00:38:00 Abstacting away platform differences
00:43:45 Concurrent rendering
00:49:10 Performance again
00:57:20 Druid implementation
01:06:50 Better incrementality
01:13:00 Crochet
01:16:30 Async in UI
01:22:00 WebGPU
01:24:00 Unifying mobile and desktop
01:30:30 How to build vs What to build
01:35:00 Closing thoughts
Raph Levien on UI Frameworks
High Performance Rust UI
Xilem: Let's Build High Performance Rust UI - Raph Levien
Keynote | Ergonomic APIs for hard problems - Raph Levien
Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup
KEYNOTE: A journey through incremental computation - Raph Levien
Bay Area Rust May 2023: Raph Levien on Xilem Vector Graphics
Vello: high performance 2D graphics - Raph Levien
Getting inspired by Xilem | GUI Library in Rust #12
A Tour of Android Typography – Raph Levien [ATypI São Paulo]
Rust UI Tool - Fast show-out
Compute shader 101
RustConf 2016 - A Modern Editor Built in Rust by Raph Levien
LGM 2019 – A Rustic 2D graphics stack
RustConf 2019 - Towards an Open Ecosystem of Empowered UI Development by Adam Perry
Bay Area Rust Meetup @ Cloudflare December 3, 2019
Exploring Declarative UI frameworks in Native Mobile Development - Artem Dudinskyi
Rust + WGPU - Toy engine immediate mode UI system - WIP - Single Draw Call UI
Rust - building a UI to plot a sensor value in real time
RustConf 2019 - Towards an Open Ecosystem of Empowered UI Development by Adam Perry
WASM UI with Signals - Leptos's first release
Game with Entity Component System ECS (entt, sfml, box2d, chili framework, tiled map editor)
Android Textual Layout (Android Dev Summit 2015)
Data Driven UI with the help of TypeScript - JS Roundabout - September 2018
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