Abstract classes vs interfaces in F#

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Abstract classes and interfaces are both ways to define a contract in F# that must be implemented by derived types. However, there are some key differences between abstract classes and interfaces in F#.

An abstract class is a type that defines one or more abstract members, which are members with no implementation. To use an abstract class, a derived type must inherit from the abstract class and provide implementations for all its abstract members. Abstract classes can also have concrete members, which have an implementation, and derived types can use or override those members.

An interface, on the other hand, defines a set of abstract members that must be implemented by any type that implements the interface. Unlike abstract classes, interfaces cannot have any concrete members. A type can implement multiple interfaces, but can inherit from only one base type.

When deciding between using an abstract class or an interface, consider the following factors:
• If you want to provide a default implementation for some of the members, use an abstract class.
• If you want a type to implement multiple contracts, use interfaces.
• If you want to enforce that a type has a specific base type, use an abstract class.
• If you want to enforce that a type implements a set of members without providing an implementation, use an interface.

In general, F# encourages the use of interfaces over abstract classes because interfaces provide a more flexible and composable way to define contracts. However, abstract classes can be useful in certain cases, such as when you want to provide a default implementation for some of the members.

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You need to stay closer to the microphone.

bdaniel
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Thanks so much for the F# content! Loving it!

buttforce