UE4 Base Building / Removing Builds

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UE4 Base Building, Build System tutorial series.

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Note to anyone doing this in 2023 (I'm using UE5.2) : At 17m 37s (start) to 18m:01s when ADDING the IsBuildFinished interface function, you will find that there is ALREADY an IsBuildFinished bool variable being used in your buildables (see 18m 23 left side panel), this caused (for me) that variable to be renamed IsBuildFinished_0 (like his video) but also popped up a lot of weird graph compile errors when it tries to add the interface function to some of the buildables (I guess where that variable was in use)... I just went back and called my interface function HasBuildBeenFinished instead.

Also noticed that if you rotate ANY buildable before placing it, you can no longer add/snap another one to the ghost (or built) buildable after that (hopefully he fixed this in a later video?) !

Great series still tho! :o)

rocketpoweredchimpgamesphi
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Thanks to your video I was able to create a turret defense game with a platform where I can build a turret on the platform and only on the specific platform. Thanks it was really fun and interesting

bobgratton
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Still to this day, you are helping me man, thank you very much for this in depth tutorial, you didn't need to go into detail and show us multiple ways to do one thing but you did, just proves you care about your community and helping us, I appreciate the hussle and keep up the great work :)

joshbuckyy
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Thanks for your videos! I am learning a lot and implementing a building system in my Zombie shooter, you deserve way more views and subs!!

joelaveres
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Your doing a great job, love this series

unrealdevop
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Amazing tutorial my friend. It should probably be ceil function rather than round though!

Oldek
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Just something I noticed, in my game specifically, once you have deleted the ghost building, you can press and hold your "delete" key (1 in your case) to bring up the progress bar again. This stops after about 2-5 seconds but does bring up errors once you return to the editor. It seems that the ghost building still exists and can be hit by the line trace after being removed. Not sure if it is just happening in my game (multiplayer setup) or if it is something you have as well? :)

RIMYSS
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Unsure what the issue is but in UE5.1.1, I can't use collapsed or I am unable to set it back to visible. Can only use hidden and visible as return values (for the set visibility function)

mech_wolf
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Im trying to get back the resources when the build get destoried, but it allways gives me the same kind of resourced each time. do u have any guide of getting back the resource when build destory?

BunnyHuggerr
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I always put a question mark at the end of my bools...that way you don't get errors and their easier to spot plus at the end of the day a Boolean is a question....oh and love the build system better then most i hated the pillars in Ark survival evolved and Fortnite's build system make you feel like 3 years old ....working on Ramp's for this was trying to take the wall buildable and convert it to ramps...seems tedious...maybe expand on this tutorial to add more buildables like sloped and ladder? Be nice if someone did like different slope pitches for even and odd wall tile widths that seems like a rabbithole

ThomasJeremyGarner
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How can i add the yellow thing by the color thingy

Brightshadow
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For some reason the trace is destroying my third person character instead of the actor, any ideas?

BadWinterStudio