UE5 - Beginner Tutorial: A Guide to Unreal Engine 5 Blueprint Variables

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Learn how to use blueprint variables in Unreal Engine 5 with this beginner-friendly tutorial! We'll cover everything from basic variables to more advanced concepts like arrays and maps. By the end, you'll have a solid understanding of how to use variables to create dynamic and interactive gameplay in your UE5 projects. If you enjoy this video, hit the subscribe button and

Chapters:
0:00 Introduction
0:30 What is a Variable
1:12 Common Variables
2:56 Boolean Variable
6:05 String Variable
8:11 Integer Variable
9:00 Float Variable
12:11 Default Values
15:04 Vector Variable
21:08 Rotator Variable
23:12 Transform Variable
27:47 Variable Overview
30:00 Single Variables
30:44 Array Variable
36:35 Map Variable
40:09 Outro
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Amazing! looking forward to the next one. Curious how the map thing works with the forloop

RoeJogan
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I've been in tech for decades. so variables aren't new to me. but you have a good presentation style, looking forward to your beginer+ tutorials.
specifically, I'd love to see tutorials for the following stages: (with some default content)
create a farm with a hill, a stream, and a path, and a building, with procedural grass / path areas.
generate a creature to leave the house, and get an apple from the tree.
at this point, this seems 80% of world building. ie. bldgs, paths, creature generation, mapping walk paths.
the other 20% contain conversations, inventory, health/damage, etcetera. but with the above you can build the skeleton of any world.
create several buildings in one area, create a second area, and you have two villages.
it's several steps ahead of where this particular video is, but looking forward to it. :-)
min, don't change your style, you're doing it so people don't get lost, and that's the problem with most tutorials, assuming people understand something they don't, and the next thing the viewer knows, they've stepped off the path and nothing is like in the tutorial.
looks like your style is a nice balance of speed/knowledge. :-)
of course, that last 20% is the bulk of the work, but people can see a lot of result for being able to lay their world out with the basics.

CrudelyMade