Reflection Maps: Quick and efficient real-time reflections!

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How are reflections handled in computer graphics? Turns out, this is not an easy phenomena to accurately simulate, but a smart workaround exists!

This video contains screen recordings from the Spyro Reignited Trilogy by Toys for Bob / Activision. Content is minimal and used strictly for educational and commentary purposes only.

= TIMESTAMPS =

0:00 Introduction
0:39 What is Raytracing
2:26 Demonstration: Ray Tracing
2:47 Pros and Cons of Raytracing
4:58 Optimizing Reflections
5:24 Reflection Maps
6:37 Problems with Reflection Maps
7:03 Pros and Cons of Reflection Mapping
8:27 Combining Techniques for a Better Result
9:25 Environment Maps
10:30 Wrapup

= 0612 TV =

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= NERDfirst =
NERDfirst is a project allowing me to go above and beyond YouTube videos into areas like app and game development. It will also contain the official 0612 TV blog and other resources.


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Nice video and explained accurately. Thx!

robvandennoortgate
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wow your videos seem quite all rounded! do you mind doing a video on VM networking? namely i am confused what bridged, NAT, Internal, Host-only means and always have doubts when setting up my sandboxes for experimentation (don't want to set up the wrong one to let some malware out haha)

tanchienhao