I redesigned my game

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i think the youtube compression is gonna ruin this one

EDITOR: NeoVim
THEME: gruvbox

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jdh is evolving, he's not rewriting it from scratch this time

ferenc_l
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New jdh video
Now i can finally be obsessed with game dev again(i have never even rendered a 3d cube)

EinSatzMitX
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If i had a nickel for every devlog series about a fast-paced indie FPS series currently on youtube where one of the primary mechanics is reorganizing your fingers to access different weapons,

I'd have two nickels

lettuce
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maybe when the player gets low on blood, you could reduce the amount of color pallete (8/16/32/../256 etc), as a way of "loosing conciousness"?

kritischparken
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This game is immensely cool, and you're insanely talented to be doing this all on your own with everything made by yourself, it's honestly commendable

If I have to say one thing, the infinite scrolling text looks super cool and aesthetic, but I think you really have to limit it to only the most important stuff to convey, because when so many things are infinite scrolling text it just becomes disorienting and you don't really even know what infinite scrolling text to pay attention to, sometimes it bleeds into the background because you think it's just an aesthetic detail, when its actually telling something important

suleyth
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10:34 - This would make a SICK looking title screen, where the pool is made of blood and the hand is coming out. In addition, you could have the hand's palm facing away and all the different fingers as the buttons, but the start one is the middle finger, so it looks like its pulling the finger at you when you press the start. Another feature you should consider!

Difinitive-thoughts
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Good to see you're still alive. If you're writing C you should consider using __attribute__((overloadable)) for math functions. then you can replace functions like v2_norm() and v3_norm() with just norm(). I'm also very impressed by how you got shadows, lights, and AI pathing to propagate through the portals.

streetware-games
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I love the aesthetic of this game, it's so unique! But I would like to ask about accessibility settings? Because even just watching this video is making me motion sick lmao

Pufftarot
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I was on your channel yesterday looking for a new one of these videos! You inspired me to start learning opengl and writing games from scratch. This series is probably my favorite cs/programming series on YouTube.

EchoPrograms
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i think you shouldnt be so scared of slower gameplay. On that note, I really dont think the pattern-reload hinders the speed at all anyways - and either way it's really cool and unique and would feel super satisfying once you start getting fast at it, so it should stay in for that alone. I think for like a sniper it should be a super long and stupid path with loop-de-loops. love the fluid sim, thats cool

cupofdirtfordinner
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You'll definitely want to consider spending some time on making the visuals clearer for the player. In many of these clips, I had trouble telling walls, floors, and pillars apart from each other. This would especially become an issue during fast-paced combat where you're moving around a lot. It'd feel pretty awful to get stuck on something you couldn't really see and die or take a bunch of damage as a result.

AliceErishech
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11:00 if you make a soundtrack for the game it would be so cool to have it synced up to like a drum or any lower frequency

minimappering
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Some things:
First of all you are - again - very talented! Watching your videos, explaining things you do in such a simple yet detailed way shows that you know your stuff well.
Secondly: the aesthetics have a downside and an opportunity. The downside is that you really don't know what orientation are the enemies, which way are they facing. The opportunity is that you could highlight weak points with the characters that you are showing, even if it is just a minor little bit more red colour point on the enemy it would communicate with the player really well, and it would be a good feedback loop.
A personal opinion on the fingers: I loved the guns part more, especially with the custom reload. You didn't address the problem that switching between fingers with a menu really takes you out of the action.
All that said it is a project of yours, and we can see that you truly put in the effort both into the game and into the videos, and I want to thank you for that. Have a nice day!

dude
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I love the look of the game, but I feel that all of the noise and dithering makes it difficult to focus on anything, since everything on screen is moving.

It's just too much. It looks good, but I probably wouldn't be able to play for more than 20~ minutes before getting eye strain. It was difficult to finish this video. You should probably add some settings to tone down the noise and constant moving text a little.

thestickmahn
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woah there's so much visual style to this, always cool to see what can be done from a more programming focused approach to game art. an interesting transition for any of the times the scrolling text is fully on screen is maybe to have the new text start scrolling in from the right

russellpierce
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this is incredibly impressive. you clearly have had a lot of fun with this project and it shows. can't wait to play this some day

pikolopikolic
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This is crazy! Keep it up, holding on to a project over that long time is extremely hard and challenging. Thank you so much for this detailed update!

nikogenia
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im so jealous rn you are so smart dude. fr this game looks sick af and i wish i could code like you, this shit is insane. loving the art design and seeing the ways you implement your ideas into the engine

kolikolikolikolikolikolikoliko
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Love the series! Can't even imagine how one person could write all that from scratch, crazy.

How bout the finger replacing being more in game, and hot-swappable?
Just animate the hand to go more to the center, and somehow make it keyboard swappable. This way one could do two hands too, just press a key on which hand one wants to swap. Would be also maybe less immersion breaking? Running around dodging enemies while swapping fingers cause they ran out of idk fingernails sounds like it could lead to lots of intense moments.

djkato-personal
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I dont know if its the youtube compression or smthn, but im finding the game has a lot of visual noise atm, making it kind of hard to parse whats going on on-screen. Will the final game have options to turn some of the effects off?

thirteen