C++/OpenGL Game Engine : Syndra

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Syndra is an early-stage 3D game engine with a focus on real-time rendering. I've been using C++ and OpenGL API to develop Syndra for the Windows platform.

This is my first time making a game engine. It took me a year, but finally, version 1.1-Alpha is ready.

Chapters:
00:00 - Main features
01:19 - Rendering
02:29 - Physically Based Rendering

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Do you think make tutorial? About creating engine

jmelon
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how did you started and can you tell me what should I follow if there are any tutorials. I know openGL a bit.

imobitoboy
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interesting to say the least, any plans with it regarding use?

MightyEFX
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Amazing ! You have a github repository ?

trottninis
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خیلی خوب شده 👌
از اسکریپت نویسی و فیزیک و ... هم چیزی آماده شده ؟
و این که برای UI از چی استفاده کردید ؟

alinajjar
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So can this actually build game executables yet or is it just to plauy around with? It looks pretty cool, I notice on the github that you said this was mostly for learning new algorithms and such for graphics rendering.

cptray-steam