How can you lower Input Lag in CS:GO?

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Explaining input lag and the conclusions for CS:GO in under a minute. In the video you are seeing the average input lag results (ms) from a large sample size during testing.

Thanks Casey

OptimumTech Mouse Click Latency video

#underaminute #csgo
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Good info also if i remember correctly higher dpi lowers mouse movement lag. So the lag between you moving mouse and actually seeing the movement on screen.

oplkfdhgk
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Damn thanks to this video, my input lag is now under a minute, used to be nearly unplayable w/ over a minute lag!

syruptree
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Every CS:GO player should migrate to CS 1.6 now

d.snowgoose
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So lesson learned, CS 1.6 is just legendary.

hmooz
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Also, same desktop resolution and active signal resolution for people with custom res is a big thing to reduce input lag

RANCHOAJ
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This Explains why i always get wrecked before even peeking

KryzysX
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I have around 50-100 ms delay after clicking my mouse button. It's the most saddest thing ever, hearing the click of a mouse, but ending up not even firing a shot and dying half a second later.

kopa_music
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Damn Mister Banana delivers Daily, now i want to play Source or 1.6 xD

mecke_dev
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The most important thing is actually ping. Lag compensation math in csgo codes is so so so bad. They don't compensate good enough, and the first come first serve rule to server is absurb

heartofdragon
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Who would've thought that Higher Fps and Higher Refresh rate could be better.

omarmahmood
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This was the most peaceful peace that I ever heard! ❤️ My god

eduardnemec
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This is incorrect for the context of CS:GO. What you are describing is the difference between input delay and frame delay. Frame delay is the time it takes for something to happen in the code vs the change to appear on screen. Input delay is the time from sending input to the code registering this input.

In some games, this is actually true. Single thread games will run input and graphics in the same thread, meaning that your input times are dependent on your framerate. CS:GO is not an example of this, as it uses the WndProc (Window Processor) input system. WndProc runs in an entirely different thread than the main program and therefore is not capped by framerate.

raccx
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and there used to be me with low fps and low refreshz rate, high ping and office mouse lmao

fenixspider
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Very good video, but there's a better metric than mouse -> screen lag (i.e. feel). What matters most is mouse -> server (get-the-kill). I know servers run at a set tick rate, but it'd be good to see if local frame rate impacts when the server sees the "fire bullet" command, which may allow it to be processed one tick earlier. Network congestion is noise here and can be safely ignored, so hook into something like Wireshark and see when the packet leaves your system. That'd be super interesting.

sandman
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I care more about a game that has lower input lag than some fancy effects and shit.

Woodi_FPS
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Valve need to fix this problem.. hopefully on source2 they rectify this or we all uninstall STEAM

the_mightywnderful
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from 14 to 8 ms. dont think a human notices that, and then there is the tickrate

playerlazar
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Sorry if it already being asked, but didnt you changed your mouse to Zygen np-01 before this ? What mouse is that ?

jayymonty
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You need to test best launch options and best windows / nvidia settings cmon man

hleg
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huh. old game faster than new one. whaduyouknow

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