Why Unreal Engine 5.3 is a BIG Deal

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Unreal Engine 5.3 launched and finally we get Nanite Landscapes!

Check out the Unreal Masterclass:

I released the landscape I use in this video!

Want to learn Unreal Engine 5 - checkout the UE5 Starter Course:

Chapters
00:00 - Intro
1:03 - Nanite Landscapes
2:40 - Tessellation!
3:40 - Better Volumetrics
6:25 - New Character Tools
7:17 - Reflections
10:45 - Modeling
11:20 - Nanite on Macs
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If you want to learn Unreal Engine 5 check out the UE5 Beginner Tutorial!

Also if you want to take a deeper dive join the Unreal Masterclass
unrealmasterclass.com

UnrealSensei
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The main reason I ONLY enjoy watching YOUR videos about UE updates is because you actually explain everything in tiny detailes, show features directly in engine, give instructions on how to enable them and at the same use simple language so everyone can understand you. Really appreciate your way to show off new UE features🤝

Ilya_Yatsko
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I always see these incredible unreal engine showcases and never in my lifetime see an actual game even come close to the showcase.

chriss
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This video just aged far, far better than it would have just a week ago.
Nice work, Unity.

lopan
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Absolutely insane. Things in realtime in UE5 easily look as amazing as renders created in Blender etc. What a time to be alive!

AHSEN.
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Its crazy to see how far we have come in such a short time span. Like 30 years ago we had 2d games and now games look almost identical to the real world

Mormor
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It's important to note that just because you can use nanite to fix high-poly count issues, that doesn't mean you should forgo optimizing the geometry of your models. Those optimizations absolutely matter and will absolutely have an effect.

aegisofficial
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This is not my world, but your presentation is engaging and its cool to keep track of advancements in a wonderful field. Kudos to you, sir. 👍

SpikesStudio
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For all of those looking, you can enable nanite tessellation by adding
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1

under in DefaultEngine file.

However I have already experimented with this, there's a reason its hidden and not even in the release notes and that's because the performance impact is to significant when used when blending terrains. Your better off just using nanite and adding a bunch of static meshes. Also it is extremely buggy and will most likely screw up your terrain. (Save before attempting)

jacobduncan
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I love how you explain the problems from the previous updates and then explain the solutions in 5.3 👌

magicpython
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Biggest feature is not charging $.20 per install lol

crypticallegory
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I've started my ue journey with your videos and master course that i bought. Its been almost 2 years for 3d and 7 months for ue. I appreciate you and i've been still improving myself. I started to learn various programs about 3d from texture creation to sclupting for ue5. Since my main purpose is being a level designer (environment artist) Every update of ue excites me and this is a huge update for me. We'll see what it brings to us in the future. :)

ozzyosbourne
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Tesselation with nanite is actually a game changer.
Only thing missing for Unreal to be perfect for me is for Nanite to work with vertex painting

Helgrind
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Wow that's really incredible, every time they make a update it's mind blowing what they add and achive with UE5, nanite landscapes are a huge step. The only thing is that most games in UE5 where already developed without them. I know you can just turn them on but i have the feeling many game developers will not do it, at leat not right now, just like many didn't do with nanite trees. Something like the Tessellation is probably the same case, i hope i am wrong, because i would love to see these things in the new UE5 games.

Wolfimann
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I bought your masterclass last Christmas then I had a baby! I can't wait till he's a bit more stable so I can dig into all the good teaching! I loved your beginners course

ravenramsey
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These features collectively make Unreal Engine 5.3 a significant update for game developers and content creators, offering enhanced visual quality and more efficient workflows:

1. Nanite Landscapes: Unreal Engine 5.3 introduces Nanite support for landscapes, allowing for large open worlds with detailed geometry without the need for level-of-detail (LOD) techniques.
2. Tessellation with Nanites: The update brings back tessellation, which can add more detail to objects based on high-resolution textures, enhancing the depth and realism of landscapes.
3. Improved Volumetric Effects: Sparse volume textures enable complex volumetric simulations, such as realistic smoke and explosions, replacing the need for 2D billboards and enhancing visual fidelity.
4. Skeletal Mesh Editor: Unreal Engine 5.3 includes a skeletal mesh editor, allowing developers to create, rig, and animate characters directly within the engine, streamlining character creation.
5. Lumen Reflections and Performance: This version offers the ability to use Lumen reflections with baked lighting, providing performance improvements and accurate reflections without setting up reflection captures. Additionally, Lumen reflections support multiple bounces for more realism.

ThatsASummary
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I would wish I had so much spare time, so I could deep dive into UE. I love animation and creating environments.

ChristianBlueChimp
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Man, I've looked at the time of the video, 12:25 duration and thought, there's probably gonna be a ton of bloat there. To my surprise there wasn't any and everything from start to finish was clear and concise. Great job, thanks :)

deedoodeedoo
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I love these videos. I don't create, and can't even photoshop, but as a long time gamer it is absolutely amazing to see how the development engines are progressing and the power that is right around the corner. Live dynamic lighting, rendering characters natively in UE, and mirror bounces, games are soon to get so much better, and hopefully we continue to see UE used in other media as well

chance
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We aren't in the gaming space but I've gotta say, we're just sooo impressed with the technical accomplishments made by the UE team showcased here. Absolutely mindblowing

wonderspaceHq