Bridging the Gap: Modernizing VFX Workflows with Unreal Engine | Unreal Fest 2022

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Learn how Unreal Engine was used on Apple’s “For All Mankind” and Netflix’s “Sweet Tooth,” via a guided tour with Zoic Studios Co-Founder and Real-Time Group Head, Andrew Orloff. Move from initial visualization to final pixel on major VFX productions, gaining a few tips on implementation and collaboration along the way.

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I like the Blueprint, we did the same with a friend 4 month ago, this is time saving for sur after it get setup.

iPEMiC.
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Materials look fine using my baked textures in max but after I re-export the same exact scene from max (without touching anything) the materials look black in Unreal. Not a lot of help using this plugin and I wish he showed how to get them back into unreal (with unreal using the same textures you set up in unreal) after they're exported from max.

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