The Dragon's Scythe Smoke VFX Showcase

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Game-ready asset modeled in Maya and Zbrush. Textured in Substance Painter. VFX and rendering in Unreal Engine 5.

Had a blast developing my skills in Unreals's shader system as well as Niagra. I'm very proud of what I was able to accomplish when it came to VFX and look forward to honing that blade in the future.

I had the pleasure of making an asset off of a concept of my choice and could not look away from Ryan Bittner's work on a certain dragon-looking scythe. Their Instagram: @ryanhappytree
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F#*k yeah! Looks great! Fire that shit up!

ptrborys