Games Industry Bubble

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Dragon Age Veilguard joins the ranks of Concord and Redfall in the history of commercial game failures. Bioware will never make their money back and it puts the studio at risk. Why aren't AAA games listening to gamers instead of lecturing them and why did the games industry bubble form in the first place?
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“Paris Hilton immediately went to the bar and slammed two shots”

Worlds most believable sentence.

vtamn_C
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It’s refreshing to have an experienced adult talk about Videogames

NorthyToons
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Side Scrollers podcast brought me here. It is so refreshing to hear a mature, nuanced take from someone who's a veteran of the industry.

Thank you for validating the gaming community's concerns, Laura. At the end of the day, we just want fun games, not Microtransaction-ridden, broken/unpolished, grindy, agenda-pushing software that resemble video games.

Noxis
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>This lady sounds like she actually knows what she's talking about, let me look her up
>A MobyGames page, nice
>Executive producer on Gears of War 1 and 2, dang, nothing to sneeze at
>Hey, she's also credited for Shadow of Mordor and War in the North
>Me and a buddy of mine actually enjoyed going through War in the North in coop, a bit underrated, that one

Aight, that's a good reason for me to sub.

AllardRT
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I work in indie games. We have low overhead and can make games for a smaller group of people. It’s easier to target smaller groups and I think the healthy indie scene is directly related to triple A alienating the players

Okinoth
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As someone who worked as a filmjournalist for 8 years, this sounds quite similiar to Hollywood.

EldenRinging
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This is like a youtube video from 10 years ago, well informed, sources noted, no bs opinions, no mid 5min sponsor read, perfection, and well said!

superkaboose
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This phenomenon of studios/devs being openly hostile towards their consumer base really is fascinating.

paulbuchanan
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“You don’t hate journalists enough. You think you do but you don’t."

ABC
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I wish the games industry had more people like you in it, it'll be in a better place

KaotikKnight
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AAA games are named after the bond credit rating indicating the lowest possible risk, basically a guaranteed ROI, so should these games really be called that? 🤔

necuz
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Showing Todd Howard when talking about the star power of devs was perfect. If he were a car salesman, he would slap the roof of a Honda hanging in by duct tape and staples, and tell you it's a Ferrari. His star power went straight to his head, and became the final boss of toxic positivity.

forgeheartgaming
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Thank you again Laura for your insights . Can't stress enough how much we appreciate you . Game makers like You were the reason why games from 10 and 20 years ago were so brilliant. It is so unfortunate to see the gaming industry is literally chasing its own tails while living in a bubble.

MsNellyuan
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Before I checked her portfolio: Wow. She has so much insight in the industry.
After I checked out her portfolio: THE OG HAS SPOKEN.

changhererai
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That has to be the best gaming channel I've ever found, a person with actual experience, not chasing for controversy, is just talking about game industry insights from their experience - no PR bullshit, no excuses, pure knowledge. I'm probably too old to have fun listening to whiny grifters, while most of them know literally nothing about making games. Much love from fellow person working in this industry, I rarely subscribe to any channel, but this one captured my heart!

RecenzjeHorrorowPrzemcio
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"If you treat the customer like an 'enemy'; They will become your enemy."
~ An Obsidian Software developer (can't remember his name) in a random interview.

buckrodgers
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I agree with the points in the video, but would also point to a change in revenue structure. In the past, a studio had to ship a complete experience, and got paid one time for the sale. Now, the slot-machine-ification of the revenue stream pushes studios to ship incomplete experiences that the player is hooked into following and paying for over time. There's a phrase to describe a bad relationship: "tolerable level of unhappiness." The game studio delivers that, with enough mental hooks to keep the player subscribed or buying mounts. That only succeeds when players have ongoing disposable income. Raise the price of housing and food, and there's less money for in-game purchases.

aarons
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No other industry abuse their customers as these 'big gaming studios', from broken products to false advertisement and sheer disrespect.

bdleo
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Attacking the gamer is indeed a very dumb strategy.

Siranoxz
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great video Laura. and about people not buying the games, well they say "if you dont like the game, dont buy it" and then when we/people dont buy the game then they start to blame people and calling them all kinds of fobes and ists words. and that hurts the gaming industry even more. they are in their own little bubble and they cant accept that others dont like what they have created. and when they then speak about their games, its all about "i see myself in this person and i wanted to have that feeling that i matter" its all about themself, they are so narcissistic. that its sad to see.

MrBladeDK