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TouchDesigner GLSL Videocourse Trailer

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Description:
Course contains 10 Hours 30 Minutes of screen recordings and TouchDesigner projects available to download
Course Topics:
Part I - Basic GLSL - 1 Hour 55 Min
Basic Pipeline of GLSL
Customisation of Basic Phong shader
Create Custom Renderpasses
Compositing using GLSL TOP
Part II - NonPhotoRealistic Shading - 1 Hour 20 Min
Create a Cartoon Shader
Procedural Pencil Scatch Shader
Part III-Raymarching in 3D Scene - 1 Hour 30 Min
Part IV- Vertex Shader Deformations - 40 Min
Deformation using Textures
Texturing and Deforming Particles
Part V - 2D Shaders -3 Hours 30 Min
Approaches to create a generative textures
Creating custom Noise functions
Creating Repetative Textures
Intro to Distance Fields
Drawing Shapes
Creating Curve color correction tool
Postprocessing in GLSL: Colorcorrection, Blur, Glow
Part VI - Deferred Shading - 1 Hour 10 Min
Lambert Shading
Adding Specular - Phong Shading
Creating Spot lights using deferred Shading
Creating Geometry Lights using deferred Shading
Description:
Course contains 10 Hours 30 Minutes of screen recordings and TouchDesigner projects available to download
Course Topics:
Part I - Basic GLSL - 1 Hour 55 Min
Basic Pipeline of GLSL
Customisation of Basic Phong shader
Create Custom Renderpasses
Compositing using GLSL TOP
Part II - NonPhotoRealistic Shading - 1 Hour 20 Min
Create a Cartoon Shader
Procedural Pencil Scatch Shader
Part III-Raymarching in 3D Scene - 1 Hour 30 Min
Part IV- Vertex Shader Deformations - 40 Min
Deformation using Textures
Texturing and Deforming Particles
Part V - 2D Shaders -3 Hours 30 Min
Approaches to create a generative textures
Creating custom Noise functions
Creating Repetative Textures
Intro to Distance Fields
Drawing Shapes
Creating Curve color correction tool
Postprocessing in GLSL: Colorcorrection, Blur, Glow
Part VI - Deferred Shading - 1 Hour 10 Min
Lambert Shading
Adding Specular - Phong Shading
Creating Spot lights using deferred Shading
Creating Geometry Lights using deferred Shading