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A CHASM of Mediocrity - Procedurally Generated Metroidvanias

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CHASM is a Metroidvania game with a unique gimmick of having every run procedurally generated in an attempt to make each playthrough unique. Let's discuss why this kind of design enforces mediocrity in a game that might otherwise have been pretty good and why CHASM is not very good and what makes Metroidvanias fun.
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ATTRIBUTIONS:
All music from Epidemic Sound.
Video sources that aren't me:
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ATTRIBUTIONS:
All music from Epidemic Sound.
Video sources that aren't me:
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