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Game Development Patterns with Unity 2021 | 4. Implementing a Game Manager with the Singleton

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Game Development Patterns with Unity 2021 is available from:
This is the “Code in Action” video for chapter 4 of Game Development Patterns with Unity 2021 by David Baron, published by Packt. It includes the following topics:
00:11 Implementing the Game Manager
00:19 Testing the Game Manager
Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the engine's unique way of doing things. The book reviews design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios, along with examining notorious anti-patterns.
Connect with Packt:
Video created by David Baron
This is the “Code in Action” video for chapter 4 of Game Development Patterns with Unity 2021 by David Baron, published by Packt. It includes the following topics:
00:11 Implementing the Game Manager
00:19 Testing the Game Manager
Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the engine's unique way of doing things. The book reviews design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios, along with examining notorious anti-patterns.
Connect with Packt:
Video created by David Baron
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