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Giant Car vs Belaz #3 - BeamNG Drive

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Thanks for watching "Giant Car vs Belaz #3 - BeamNG Drive ".
My biggest motivation is when you like, comment, share, and subscribe. This will enable you to get a notification when I drop a new video, and also help me grow. Cheers.
My Playlist:
Cars vs:
BeamNG Cars Crash:
Spike:
Police Chase:
Truck Crashes:
Slippery Road Cars Crash:
Cliff Drops:
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About the game
BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based game developer BeamNG GmbH. The game features soft-body physics, simulating realistic handling and vehicle damage.[1] The game was initially released as a tech demo on 3 August 2013,[2] and was made available on Steam Early Access for Microsoft Windows on 29 May 2015.
Unlike most games, which use “Rigid Body” physics simulation, BeamNG is a “Soft Body” physics simulator. In short, this means that physical objects (such as cars) are deformable. This is achieved through “Node and Beam” structures. You can think of these structures as being like skeletons, or those magnetic toys that were popular in the early 2000s
My biggest motivation is when you like, comment, share, and subscribe. This will enable you to get a notification when I drop a new video, and also help me grow. Cheers.
My Playlist:
Cars vs:
BeamNG Cars Crash:
Spike:
Police Chase:
Truck Crashes:
Slippery Road Cars Crash:
Cliff Drops:
___________________________________________________
About the game
BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based game developer BeamNG GmbH. The game features soft-body physics, simulating realistic handling and vehicle damage.[1] The game was initially released as a tech demo on 3 August 2013,[2] and was made available on Steam Early Access for Microsoft Windows on 29 May 2015.
Unlike most games, which use “Rigid Body” physics simulation, BeamNG is a “Soft Body” physics simulator. In short, this means that physical objects (such as cars) are deformable. This is achieved through “Node and Beam” structures. You can think of these structures as being like skeletons, or those magnetic toys that were popular in the early 2000s
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