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Mastering the Minecraft ReplayMod - Part 1: Interpolation and Smooth Paths
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The Minecraft ReplayMod is an incredibly powerful tool to make some amazing video shots of Minecraft... but it's sometimes hard to handle and some problems need to be worked around in order to get great-looking camera paths.
This tutorial series in 6 parts is going to explain and teach you some of the more advanced effects that I've been using to create some spectacular shots for my let's play series Hotbar Survival and Glass Core.
This is part 1 of a 6-part series:
- Part 1: Smooth paths and interpolation. We create an intro shot solving camera problems.
- Part 2: Re-using timelines. We create a complex series trailer for a MP series including player reveals and a logo fading into existence and also a "timelapse of timelapses" in one smooth motion.
- Part 3: Re-using timelines across replays. We create a smooth timelapse of several playthroughs of the same map and also stitch together two replays after a disconnect in an MP game.
- Part 4: Transposing timelines to another location. We make a player highlight with the player centered in one spot with the environment shifting around them.
- Part 5: ReplayMod and green screen techniques. We create a seemless Tardis entrance video using the same technique as my nether portal transition.
- Part 6: Advanced green screen techniques, players and how to deal with visible green screen blocks. We create an even more elaborate version of the end portal transition from Glass Core.
Leave me a comment, or find me elsewhere:
This tutorial series in 6 parts is going to explain and teach you some of the more advanced effects that I've been using to create some spectacular shots for my let's play series Hotbar Survival and Glass Core.
This is part 1 of a 6-part series:
- Part 1: Smooth paths and interpolation. We create an intro shot solving camera problems.
- Part 2: Re-using timelines. We create a complex series trailer for a MP series including player reveals and a logo fading into existence and also a "timelapse of timelapses" in one smooth motion.
- Part 3: Re-using timelines across replays. We create a smooth timelapse of several playthroughs of the same map and also stitch together two replays after a disconnect in an MP game.
- Part 4: Transposing timelines to another location. We make a player highlight with the player centered in one spot with the environment shifting around them.
- Part 5: ReplayMod and green screen techniques. We create a seemless Tardis entrance video using the same technique as my nether portal transition.
- Part 6: Advanced green screen techniques, players and how to deal with visible green screen blocks. We create an even more elaborate version of the end portal transition from Glass Core.
Leave me a comment, or find me elsewhere:
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