Stellaris Megacorp Civic Tier List

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Lets break down the Civics available to Megacorp empires in Stellaris. Lets make a tier list!

Lets dive in!

Chapters:
0:00 Intro
0:39 F tier
3:11 C tier
9:16 B tier
13:39 A tier
17:12 S tier

Stellaris Version 3.4

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It is kinda silly how when a criminial branch office establishes itself, the host immediately knows which empire is behind it. You'd imagine the former kinda don't want that information out in the open.
Probably should be reworked with that in mind, so that you can only get expel-CB if you _know_ who is behind the crime spree. It would incentivise Syndicates to go the Subterfuge route too.

pieterfaes
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Corporate Death Cult combined with Permanent Employment is so fun from a thematic perspective, and it feels really fun to play

CalamitasCalliope
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Have you learned nothing?! Still no dollar sign for S tier. 🤣🤣

nealwoods
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Just started a megacorp run where I just spam mercenary enclaves and de militarise the galaxy with the resolutions. It is actually pretty strong and you get insane dividends really fast

caphalor
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Its a shame how most megacorp civics are way worse than standard empires.

archmagemc
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I wish there were more megacorps civics like criminal heritage. Like one that is research, religion, military, or gambling theme.

xdod
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I think the changes to Naval Contractors and Private Military companies is my favorite change in the game, two civics that have solidly lived in the "Why on earth would you ever pick this tier" suddenly become incredibly flavorful/fun/powerful. QOL in this game is really something.

alexiwright
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Hey Montu, you forgot to mention how C. Death Cults can sac their vassal's pops! The AI frequently has unemployement in their capitals, so doing this usually does not heavily impact their performance and nets yous some pretty wild buffs in the mid game, making it a pretty amazing 3rd Civic!

gabrieljoseozanan
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I’ve noticed that the Gospel of the Masses’ temple of prosperity has the fun ability to flip nearby materialist empires spiritualist, resulting in a much closer ally after the flip. I’ve also noticed that mastercraft inc does indeed work well with Gospel of the Masses as Montu pointed out, and if you’re really committed to keeping your spiritualist faction happy by not building robots, and your species doesn’t have budding, permanent employment is a good early game replacement for pop assembly for a spiritualist empire.

EyeOfMagnusE
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About the starbase-capacity:
Yes, it is weaker for non-gestalts....buuuut it makes it (at least in theory) easier to create a starbase-kongaline to you secondary planets. This makes it normally a lot easier to avoid piracy at mid-level. This way, there isn't a small gap where pirates can appear and you can go FULLSPEED into TradeValue... if needed and wanted.

InkorrektUsername
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Overlord buffed megacorps a lot. Vassals give 30% basic resources by default. Ministry of truth let you spam branchs in the early game for free unity or research. Also, void dwellers can generate a lot of influence releasing single systems as vassals.

kaock
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Thanks for updating this, Montu! Overlord had really rendered the old megacorp civics list pretty obsolete, and since I really like playing megacorp, this new list is really appreciated!

EyeOfMagnusE
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You should do a Living Standard tierlist

frederickbeuttler
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You've convinced me to finally delve into Megacorps.

twicecookedporkins
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My favorite megacorp so far was a Permanent Employment Corporate Hedonist with the Syncretic Evolution origin. Enslaving just the zombies and setting them to Domestic Servitude meant I never had any amenities problems. Zombie butlers for the win!

BugsydorPrime
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FYI: the Zombie pop trait doesn't aply to trade value or amenities, so if you want to fill up the clerk jobs with Zombies to make your normal pops work something more useful, pick the Thrifty and/or Charismatic trait -- it will apply as it normally would.

kred
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The intro segment is basically what happens when you put your population under chemical bliss

patchpatch
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Criminal heritage has an advantage in single player. Enemies that are focused on removing your branch offices have to use up building slots on enforcers. It's an opportunity cost that removes however many months or years of production that literally any other building could be doing. It slows down their progress and makes them less efficient. I just wish criminal heritage had specialized spy operations to interfere with law enforcement activities.

jamesstewart
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Trading posts has been massive for me because of the extra naval cap.
4 starholds make for 96 naval cap and 40 food a month fairly early on, which can give you a big helpful swing. It's about the same as the Grasp The Void ascension perk, and is a good candidate for trading out when you get your 3rd slot

brylythhighlights
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I would put private prospectors in A tier simply because being able to expand faster is so important and you can always just swap it out for a different civic later.

YagabodooN
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