Pouring Coffee into a Cup: Fluid Simulations in Blender

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In this stream excerpt I'll explain the basics of Fluid Simulations in Blender. I'll show you the concept of getting the system going, then build a coffee cup and fill it up, apply materials and build a small animation from it. Supporters get access to the scene files.

I'm using Blender 3.1 for this, which includes Mantaflow (no need to activate anything for that). I'll use the internal Material Library for the shaders, which is an add-on that comes with Blender (only needs to be activated).

Enjoy!

CHAPTER POINTS
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00:00 Project Overview
03:40 Creating the Fluid Domain
09:40 Creating an Inflow
12:00 Creating a Coffee Cup
23:20 Turning the Cup into an Effector
28:20 Animating the Inflow Object
35:10 Increasing the Voxel Resolution
37:10 Camera, Lights and Materials
45:50 Animating the Camera
51:00 Rendering and compositing the animation

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#Blender #B3D #Fluids
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ugh, missed it. Was exhausted so slept to 4 lol but made all the deadlines yay! Hope you & the crew had a good week thus far!

CamillaDrakenborg
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It was fun messing with this! I'm wondering, what approach would you take in blending animations from Mixamo? For instance I have one that make my player sit at the campfire and one that is sitting idle on the ground. The sit down one stops him at a certain angle and when I play the next which is sitting idle he snaps into that anim position. I'm looking for a way to go into Blender and maybe blend the body movement for that inbetween section so it is a much smoother transition.

megtwin
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I don't understand the point of showing the chat so prominently in a pre-recorded video.
Especially since it isn't related at all.

galacticboy