[UE4] Ancient Temple Ruins - Walkthrough - UPDATE 1 Lighting Scenario

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A new Update 1 for the package on UE Marketplace:

Mountains Ancient Temple based on photogrammetry content could give you a realistic, believable world. Now with Night Scenario possibilities increase :)

Few examples of how a scene works on different PC with default settings and Full HD resolution(measure before updates):
GTX 1070 - 70-90 FPS
GTX 770 - 40-50 FPS
GTX 3070 - 130-200 FPS

More our packages:

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Important question please. Is there some way to make the birds move and the lights turn off in edit mode as in play mode

yghjjhgj
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got a sale today shortly im modifying this as entrance to a warhammer 40k fan fiction base....will leave yeas credit if you want as well as others i grabbed the bits too

chronosschiron
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watch out, if anyone sees nathan drake, the whole place will be collapsing down

buster
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I bought t this on the markelace when it first came out but when are you updating this asset to be using nanite and Lumen i check your information weekly and it is getting rediculous now that you have not updated this asset or have you updated the pack but have not updated the informatiion on the marketplace...

mx-gamesdev