How Modders Perfected Parkour in Assassin's Creed

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All gameplay in this video was recorded by me personally, or stolen from the great @animusdrifter

As the number of modded classic AC parkour videos on YouTube continues to grow, I noticed that the amount of information about the mod stayed about the same.

I also noticed some concerns that it's creators had with some of the public reception/misinterpretation of exactly what this mod is, and the intent behind its creation.

I realized that I, as someone who is in pretty frequent communication with these guys, was in a unique position to shed some light on these concerns and try to help bring a better understanding of the mod to you, an Assassin's Creed fan who enjoys watching gameplay videos.

A special thanks to HenryPDT for giving me lots of good information about how this thing came to be. Obviously, I couldn't have made this video without it.

Another special thanks to Animus Drifter for letting me steal half of his upload library to make this thing.

Check out Henry, Drifter & the rest of the crew here.

HenryPDT
Henry's Mod Page

Animus Drifter
Drifter Mod Guide

Michael M

Avoid (triple777evenn)

0:00 Intro
1:14 The Definitive Parkour Mod
2:56 Creation, Intent
6:56 Technical Demonstration
11:25 Technical Discussion
13:30 How Does it Work?
16:12 Disclaimer...
19:34 In Conclusion

#assassinscreed #mod #parkour
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Awesome video. Also, as a disclaimer to those who lack basic comprehension, because apparently it has to be said: no one’s making actual legal threats against you for using the mod how you want to. Abusing certain mechanics when playing by yourself hurts no one, nor does gameplay uploaded on YT of the mod being poorly used somehow warrant a DMCA takedown like some of the other comments seem to think. It’s merely advice on how to create choreography that actually looks good as well as a request from the creators of the mod to use it responsibly as it can lead to volatile, broken movement that is not representative of their intentions. If expressing this request is somehow “dystopian” (what a ridiculous, puerile sentiment, equating such a request with a totalitarian police state), then those who say this need a psych eval. Sorry for the rant, it’s a great video

kinography
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a guy with no prior modding experience + game dev background vs Ubisoft paid employees.
Nothing can really replace passion when it comes to the art of perfection.

This man's cock and balls radiates the "I'll do it myself" energy

bell
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It’s videos like these that convince me that Ubisoft accidentally made one of the best movement systems in any game ever. They just don’t understand what makes it great and were never able to effectively iterate on it. Ubisoft is the WORST studio to be making AC games anymore.

jonahgilbert
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Mod so good we needed a "with great power comes great responsibility" section

-r-
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This is basically a mini documentary on the mod and I love every second of it.

Always a joy to see more people enjoy the mod and now know the history behind it all.
GOATopolous!

henrypdt
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What a perfect way to explain the mod's intricacies, meaning, and history

You cooked so hard <333

animusdrifter
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Assassin's Creed is one of the games that make me go "Wait, you can mod this?"

reviathan
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All the love the original parkour system has been getting over the last few months has been so nice to see, all this stuff is just so beautiful. Really great video going over all this, super informative!

LazerzZ
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ive never played an assassins creed game or had an insane interest in parkour, and yet yt recommendations some how knew id watch every second of this

ZBoogie-tztm
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I was very lucky to find the depths of the parkour system in AC, specifically AC2 is when I found out the mechanics. You see in AC1 I only liked it cause of the history and combat portion and when it came to 2 it was the combat and story, In both games I HATED the parkour system, I thought to myself that trying to run away and climb is slow and boring and only felt validated by those points when I wasn't the only one that felt that way. "Oh the controls are too much." or "The character does whatever they want whenever your moving around and such" and "unintuitive and frustrating." Then something happened, I don't know how or why but my 10 year Minecraft infused brain thought "I'm going to try to run a horse into a building" and that's when it happened... The infamous horse flip pole happened... and I was mesmerized. "How did I do that?" turned to "Can I do that consistently" to "WOW I CAN DO THAT!?" I started figuring out shiz left and right, button control, wall and grab pole, etc. etc. and all of a sudden I kept experimenting and experimenting till finally I was making lines and jumps all over the place, it was amazing. Went back to AC1 to find out about the kiosk dive and vaulting into a roll and it just kept building and building and building. It was as if I was getting what the developers where trying to do and it made me do the funny "I get it now" meme. After all these years I'm glad I wasn't the only one that saw the beauty in the parkour system of the first four AC games. In a weird way I made myself a saying when it came to the parkour system of the old games "If you wanna go vertical, you gotta go horizontal."

randobandobby
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I think the dangers are kinda overstated. The parkour scene is quite niche already and lets be honest Ubisoft has been out of touch with its community for a decade now, not only they've already destroyed the parkour and will again after Mirage kinda *fixxed it*** but they've also went into the superhuman course ever since the RPGs started.

Guille-mzxf
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THIS POST HAS BEEN FACT-CHECKED BY REAL HOOKBLADE PLAYAZ 🔥🔥🗣😈
SMOKING THAT UNITY PACK 🚬🚬🚬🚬🚬

tripleevenn
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This is VERY cool. However, the ultimate mod must include this most important element, which was absent in all games: realistic fall damage. Make heights scary again

Victory
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9:30 shit talking npcs like that gave me a nice little nostalgia trip back to when youtubers weren't so "professional" with their videos. Gives a very personal feel to the presentation.

alastor
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I'm consistently left stunned watching runs of this mod with all the insane possibilities it affords while looking so fitting with the base game. What a great mod and what a great showcase of it you've made

skylined
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bro did a kiosk(?) dive like he was Shadow the Hedgehog

"KIOSK...DIVE!"

KittyAgain
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Guy programming an exploration parkour game with some AC inspiration here. I wanted to help with some stuff you may already know. You can calculate your speed pretty easily using quick vector math to be able to LIMIT THE SITUATIONS in which you can horseflip.

If you manage to capture Ezio's world position you could check it against itself after a time Delta that would get you a direction vector, with the magnitued being the distance traveled. Velocity = Distance / Time so you could calculate the velocity from the magnitude of the vector/Delta time, and then code it to make it so Ezio can't do the move unless he's moving at a certain speed.

You could also calculate the difference in Y height, or whatever the "up" axis is in AC, affixing the initial height once Ezio's feet leave the ground, and once again once when he connects to the parkourable object so that you get the transition height before the next move, and check the differential against an arbitrary value that you choose, so that you can only do it when dropping from very high up.

You could even limit how far you fall before you're not allowed to grab onto stuff at all, if you truly want to keep it grounded and realistic, so that Ezio doesn't break his fingers from grabbing onto a 3cm protrusion after 30m drop. But that's already limiting a lot to force players to play "grounded". Maybe they should put a disclaimer on their vids that say if a speedrun showcase is grounded or not and be allowed the opportunity to do so. Maybe make it a toggleable option!


But hey, hope this helps you guy's efforts!

BTW this looks awesome. I might have to replay the Ezio games for the eleventh time with this!

tommapar
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Your videos never disappoint. I wanted to know how these og parkour mods blew up recently now it makes sense. I hope UBI notices these people and lets them help in their teams similar to how Rockstar is now working with modders

ahmedanubis
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1:20 Well... Mirror's Edge 2 exists so... Probably just the second one hahaha

lincelink
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Crazy to see how modders are always the ones to show the franchise the love it deserves, the love that these people have for these games has never been surpassed by the sheer greed of Ubisoft

emilianohermosilla