LITERALLY WHY

preview_player
Показать описание
↓ ↓ ↓ FOLLOW ME EVERYWHERE ↓ ↓ ↓

^ follow all of those to become a TRUE camman18er ^

...and if you read this far SUBSCRIBE
Рекомендации по теме
Комментарии
Автор

As a programmer I promise you the minecart fix wouldn't be that hard.

Edit: Clarifying some stuff people brought up, the "bug" where the minecart sometimes pops off the rails at a certain speed genuinely seems like it's intended, or at least would be an easy fix. Minecarts, like many game objects, most likely function as a finite state machine. As the name implies, it has finite states: on the rails, off the rails, moving, not moving, etc. To transition from one state to another a variable has to actively change in the code and state changes are usually intended in well designed FSMs. Fixing unintentional changes in state would boil down to isolating where the state change happens and adding an extra check for those conditions or simply tweaking the conditions that trigger a change. As for bedrock where you instantly die or whatever, frankly that's a whole different paradigm of issue that's wholly disconnected from the minecart issue.

noabsolutelynot
Автор

bedrock has a history of random deaths, so playing hardcore has the added risk of the game just deciding randomly, “no you’re dead”
edit: also, do yall really wanna play hardcore with touch controls??

skhppy
Автор

When hard-core mode was introduced, Bedrock had a weird fall damage bug where you'd just suddenly die of fall damage without even taking a step. No clue if they've 100% fixed it yet, but they've avoided adding hardcore until they're absolutely sure

Hello-pllg
Автор

playing minecraft with touch controls is hardcore mode by itself

BlackIronCollector
Автор

Bedrock edition has too many death glitches so Mojang is saving it for later.

Edit: Also there are many elytra glitches where you take damage before hitting the ground, aggravating many players and may causing deaths for some. And wow that got a lot of likes…

weirdbrickbuilds
Автор

Asking Mojang to add a feature in Minecraft is like waiting for some cake and receiving it half-baked.

NoNameTaken
Автор

"time to play the new hardcore mode on bedrock!"
the 10, 000 random glitches that would end you're world in an instant:

cubicskull
Автор

As a Bedrock player, I confirm that we are waiting for hardcore

SlothOfTruth
Автор

I've been asking the same question for years, Camman. Bloody years
**Cries in bedrock player**

DehCookiPleb
Автор

The reason why hardcore mode isn’t in bedrock is because there are countless glitches that could kill you randomly in bedrock edition. Such as death to fall damage after crouching on the edge of a block, then falling, then saving yourself just to die a couple minutes later from fall damage.

thedudeofmadness
Автор

Hardcore mode is now coming to bedrock edition and realms on both versions.

LegoMario
Автор

THANK YOU FOR UNDERSTANDING MY PAIN WHEN WANTING TO START A HARDCORE WORLD

tatumgamertv
Автор

For those wondering In bedrock there are weird fall damage bugs even if you never fall which usually are just inconvenient on a normal world but on hardcore if this glitch were to happen your whole world would get deleted

thatslife
Автор

Mojang: ok we’ll add it

Bedrock: you now take 30 damage when alive

samdemel
Автор

Bedrock has a massive history of random fall damage glitches

patrick
Автор

As a member of the Bedrock community, I can confirm that we all want hardcore mode.

_Kirbo_
Автор

Dude, I think everyone would appreciate the option for an in-game timer, like something at the top right or left of your screen to tell you how many days, minutes, and seconds you've played on that specific world, it'd save 100 days people time on editing, you wouldn't have to search for 10 minutes to find the hours played statistics, and there'd be no harm

Edit: ok I see a lot of people saying "it's in f3" or "use the clock" 1, bedrock doesn't have f3, and f3 anyway is quite messy, if we could highlight specific things like coords or days spent even that would be amazing by itself!
2, the clock isn't very precise, it doesn't work in the nether or the end, and it's an entire item slot to even carry! With an in-game timer that would be optional in the world settings or there could be a toggle in the settings where you could have the timer universally on without having to go and turn it on whenever you make a new world, and it doesn't cost any materials.
Also it could be a way for people to disprove people who fake 100 days vids because there'd be no reason to not turn it on so you don't have to edit in the day counter

ethanandluinor
Автор

There’s a reason. There’s way too many ways to die from glitches (most important being randomly dying when landing with an elytra). Bedrock has WAY too many bugs that instantly kill you, which is why they don’t have hardcore.

chippy
Автор

The bedrock bug that randomly kills players waiting for the hardcore update

WinstonRubio-kpsg
Автор

Imagine playing hardcore and dying to a bug, definitely not something that will surely happen in Bedrock

justanuclearbomb