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how do you do damage types in your dnd games?

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How do you do damage in your D&D game?

hamasamakun
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I swung the bat, missed the ball entirely, and felt the impact as it slammed into something behind me. I turned around just in time to see Little Timmy launch into the sky, limbs flailing, quickly becoming a distant speck as I remember I maxed out my strength stat.
*HOME RUN*

Ithlir
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I want to add one caveat

This is for damage higher than the creatures AC or maybe AC-10, some variation of that.

This way you don't roll 2 damage and then nick the bbeg and also somehow give him a concussion. Crits will feel heavier, high rolls will have a bigger impact, the highs will be HIGHER

Xazyv
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technically Bludgeoning damage is made for armor. the power of the swing is carried into the body, bypassing the protectiveness of the armor and shattering the body within

if someone is heavily armored, a mace or a hammer is going to be significant more useful than a blade

gelidgenteel
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Welcome to 5.5e's weapon mastery feature that allows different weapons to have different bonus effects if it is a mastered weapon.

Tacobell
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This is a product of learning from past mistakes.
In other games, damage types mattered. Different ones interacted with different armors in different ways, and caused different types of wounds.
We moved away from this system because it ultimately amounted to extra paperwork that only resulted in players picking the one they felt was 'the best' to become the new standard.

5e does this a LOT. Taking things other games make a bigger deal out of and devote more complex rules to, and reducing them down to basically cosmetic features that come up only sparingly in actual play. This creates a "fun" balance where, if you Want to create a game where these things are relevant, you Can. However, it is not the default, and players new to the system won't find it a mechanical stumbling block that interrupts the flow of the game to address.

Necroes
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Time to send this to my dm, thank you

Miles_Nova
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I love the idea of changing how damage types work. The longsword is an example because it could be both piecing and slashing. You can even change the way you grip the longsword to focus more on thrusting too.

nekomimi
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In pf2e (a few levels in usually) weapons groups do special actions on a critical hit. Like hammers will attempt to knock people prone and such.

pies
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This is how i do special damage types:
*Fire-has a chance of setting the target on fire depending on how much fire is used
*Force-knocks the target prone
*Cold-has a chance of freezing the target depending on how much cold damage is taken, fire damage melts the ice
*Radiant-weakens fiends as well as does crit damage to them
*Psychic-either makes the target confused or gives them a headache which makes them lose a turn due to the pain of it
*Acid-melts the section hit, meaning of it's used on a limb it will be gone making it unusable
*Lightning-chance to paralyse
*Necrotic-slowly withers away the target, the more applied the faster it is
*Poison-poisons the target, they take damage over time
*Thunder-chance to deafen

geraldballinger
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Right now I have a sword designed for slashing but not so good at thrusting, it can do both but it is meant for use on cavalry. Slight damage decrease for thrusting (piercing) damage.

devonmyhre
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Slashing: On a high roll, causes the creature to bleed, losing some hp at the end of it's turn.

Bludgeoning: On a high roll, causes the creature to get weakened or stunned.

Piercing: On a high roll, you can chose to impale the creature, reducing it's movement speed to 0.

jackk.
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Ok this guy makes me want to play dnd more than stranger things ever did and this idea is a beautiful thing and it make’s perfect sense I love it great job man

coalthewolf
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Especially weapons like Morning Stars. Like, they’re two damage types in one. Bludgeoning and piercing.

maximumdon
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Well in the older addition a lot of creature used to have immunity of resistance to some kinds of physical damage but not others like slimes being immune to slicing damage but not bludgeoning. But they mostly gotten rid of that.

juniordaniel
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Abrasion damage; when a creature forcefully slides, grinds, or is otherwise dragged across a surface. Like how people die when being tied to a moving carriage, or how falling rock climbers will "roll" down the cliff face and break bits as they go down.
Ohh and for arrows/projectiles, they have a chance to pierce through weak areas and hit enemies behind depending on the AC of the target. Each armor layer counts as reducing the damage by 1d3. Multilayered armored opponents can potentially negate all pierce damage?

jamespower
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Slashing - Cleave, allow for critical strikes to maim and possibly disarm your opponent by cutting off limbs in exchange for the critical damage boost

Bludgeoning - Concussion, Blows can damage and break shields if within a 2 point range of the target’s AC

Piercing - hamstrings, Bypass AC through precise strikes (Based of Proficiency and Magic Tier of the weapon)

lordfijor
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"Oh, neat. Anyway I'm applying these changes to your enemies as well."

adirblazkowics
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In addition, you could make these affect the body directly. Like you could disarm your opponent by highrolling your slashing damage to also cut their hand off, or say you break their leg through bludgeoning. That halves their movement

yaboicdog
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Piercing should allow you to:
1. Lower the AC of an armor or shield for that attack
2. Bypass armor and get higher damage by attacking at a weakness/specific spots in exchange for a higher DC
3. Able to penetrate through a target and hit someting behind the target (depending on which direction the attack took place) if the attack put the target at 0 hp and then some and if the range of the weapon is long enough

yohanbaruela