disguise XR and VP workflows | Milo Hancock, disguise | CGA Belgrade 2022

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In this session, Milo Hancock, Technical Solution Specialist at disguise walks you through the company’s proprietary platform and some of the workflows they provide for XR and VR productions.

We hosted the demo in the original environment created at Crater Training Center during the conference's two-month prep program called Virtual Environments Lab. The session was filmed at the Atomic Visual Support Studio in September 2022.

The talk was originally streamed during the CGA Belgrade 2022: Remodeling the Future hybrid conference. The video is part of the CGAcademy content track, curated to help students and entry-level artists work their way up in the VFX, gaming, animation, and CG industry. The track is organized by Crater Training Center that offers premium game art and VFX education.

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