Making a 3D game with ONLY ONE texture...

preview_player
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This is my first devlog for my upcoming game where you roll around as the eye of a fallen god.
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Adding some kind of shader would make this look a lot better

tyfilms
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Well, using one texture for whole game is a pretty common optimization technique in mobile gaming. I did like 3 such projects as a 3d artist. You just compile your texture atlas with bunch of different colors and gradients, to simulate shading. Yeah, unlit shading is another bit optimization thing on mobiles.

rskityaev
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i feel like this would look really good with cell shading

moldy
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You can make the eyeball look around using a shader instead of using bones and setting up animation components and so on. You just give it a normalized direction going out from the centre of the eyeball and simply multiply it by it's radius to establish the position of the eye pupil. This can be easily achieved if you are familiar with compute shaders.

oghllvp
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This is very common for games, but usually the textures are merged into one file at runtime rather than during development. Regardless, this looks very cool!

lucidattf
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"rotate the pupil bone" really sent a chill down my spine

kale.online
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Awesome video! The game looks really good. I like the character model and it fits very well into your game and the story. Also it is true that using one texture and mat for all your models is going to be really performant. Keep it up! :)

KamranWali
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New Minecraft update looks kinda weird but im in

camerongrondzki
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Make the game less bright and shiny, the whole aesthetic just looks wrong with it. Make the menus more stylized, add a logo at some point, maybe add fading transitions when you load so that the transition between checkpoints isnt too jarring. With the whoile game revolving around gods, you could incorporate a much darker theme, making the sky or background black and having torches illuminate the stages. Maybe you could even make the eye's pupil glow in the dark

UsernameDoesntCare
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ow ow .. I'd see about having the eye stare at you occasionally and maybe doing a bit of a 'no'-shake with a squint orsome or stare dejectedly at player, e.g. when it's made to fall down onto a ledge below or doing a puzzle in the wrong order or similar situations ((and then maybe a happy shake when finishing the level)) .. but then again you probably thought of these things :)

coz
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I think you could take the eye thing a little further and incorporate it as a mechanic to the game - maybe add obstacles that impair your vision, or effects, like when falling from a large distance, you could have the visibility be obscured for a bit.

It might be a challenge to find ways to incorporate that without frustrating the player, but it would add depth and character to your game, & give a sense of purpose for the playermodel being an eye, it could tie in well with the story as well.

Good job so far, I'm inspired by projects like this, as it shows that anything is possible in game development. Keep up the good work & I look forward to seeing where this goes :)

bside
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This is giving me some Bounce vibes. Looks very promising and that instant play with the camera angle change is so satisfying...

mrcomegatos
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Really cool, though i couldnt help but notice that the normals on the level meshes seem to be quite off, the shading isnt quite right and it seems like its all smooth shaded when in some places it maybe shouldnt be. Other than that this looks quite fun.

samuelseher
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oh hey, older minecraft versions (i think before 1.5) used a texture atlas "terrain.png" like this! hd texture packs were a lot trickier to make back then. nowadays all the textures are seperate pictures, and then stitched together into an atlas at runtime

fridaykitty
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no one tell him the skybox is a texture

sputnick
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well actually i think it would be two because you need to change the skybox

DPC
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I guess using a texture atlas *technically* counts as using a single large texture. A word of advice; try giving the eye a simple coloured iris, it would make it more immediately recognisable as an eye.

CATASTEROID
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Optimization is really interesting, excited to see more :D.

williamist
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sorry if im saying something dumb but the white part of the eye is quiet weird looking

SURVIVEDCHANNEL
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If you dont like uv unwrapping and having a texture you can look in to vertex colors, basicaly you assign a color to a vertex but you can also assign a color to a hole face. This way you do not even have to open the uv edditor :)

edvinwendt