Park Beyond | Dev Diary | Episode 2

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"We came up [with] this idea [that] the player decides how to solve an obstacle in the game."

Johannes Reithman (Creative Director at Limbic Entertainment)

It's time for a new look behind the curtain with #ParkBeyond.
The devs explain how to create a proper management game without sacrificing any of the fun! 
Story mode puts you in charge of tackling parks with big challenges.
You pitch the solution and then you get to build it! 🎢

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I really like the direction that the devs are going with Park Beyond. Has a realistic boardroom decision making vibe about it. Keep up the great work. 😀😀

pwcorgi
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Keep the work going guys! We all enthusiast own you so much - and still - this feels like a way to forget problems and spend time daydreaming and imagining. Love you guys!

baciovunque
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This is awesome to see! can't waiit to see how Park beyond develops!

Soshiplayz
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One thing that Limbic needs to let people know, is that Park Beyond is not trying to be some repeat of another game, even though it's using ideas from previous similar style games. Also Park Beyond is not a mobile app game.

pwcorgi
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You could also add a fast pass/priority pass system like in planet coaster for more complexity!

Danger-wszf
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I hope they fix the clunky physics at coaster curves, that would kill my experience

fjutschatv
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Really excited for this game. Nice videos by the way! :)
Which we could know a release date.

(I just can't stand the heavy German accent T_T)

KazuyaYuza