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Creating a Voxel Engine (like Minecraft) from Scratch in Python
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OpenGL Tutorial for creating a Voxel 3D Engine like Minecraft using Python. Libraries and modules used: Pygame, ModernGL, Numpy, PyGLM, Numba, OpenSimplex
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Code for each stage:
Source Code:
A Fast Voxel Traversal Algorithm for Ray Tracing (in CUDA C):
00:00:00 Intro
00:00:55 OpenGL Window
00:04:33 Initial Setup
00:10:56 Chunk
00:21:13 World of Chunks
00:28:15 Shading
00:36:15 Packed Data
00:40:38 Interaction with Voxels
00:49:28 Frustum Culling
00:54:27 Texture Array
00:57:23 Terrain Generation
#coderspace #minecraft #python
------------------------------------------------------------------------------
I have no monetization on the channel, but if you wish to support the channel:
BTC:
bc1qpmpk4swlwtj8kvwva5j7zlth6c33vzp8epx8w9
Any crypto on ETH or BNB:
0x855a59b4c926b96206e492774cd93d81287490ef
Any crypto on TON:
UQCnBXmaYswK9chnjw_KDPbf9uYGd6ZChexNc_iyLKllVKxd
------------------------------------------------------------------------------
Code for each stage:
Source Code:
A Fast Voxel Traversal Algorithm for Ray Tracing (in CUDA C):
00:00:00 Intro
00:00:55 OpenGL Window
00:04:33 Initial Setup
00:10:56 Chunk
00:21:13 World of Chunks
00:28:15 Shading
00:36:15 Packed Data
00:40:38 Interaction with Voxels
00:49:28 Frustum Culling
00:54:27 Texture Array
00:57:23 Terrain Generation
#coderspace #minecraft #python
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