E2 - Triple Bug and Level Control - Map Making with Sparks

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Today I try out some of the suggestions for right-clicking and clicking left in the last episode's comments and stumble across bug after bug! I also start working on level warping, joining and leaving!

In this series I will be working through the creation process of making a Minecraft map and including you on the journey! I like to involve viewers a lot in this series so feel free to post ideas below!

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Breakable boxes sounds like a cool idea! Also, perhaps a Giant would be good for click detection along side a carrot on a stick (although I seem to remember there was some hitbox issues with them, might be wrong). Alternatively you can set the base damage of the slime to 0 so it shouldn't damage the player. Also, if you completely fill a players hotbar with carrots on sticks, it shouldn't matter if they switch spots.

noah_old
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You are really good in how to explain what's going on. I am totally enjoying this series!!

hrobmaster
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Hi sparks I'm a girls who enjoys learning about codeing

lucybilsborrow
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I recommend using "type=" because someone could change their username to whatever the armorstand is called

jjjjjjjjjjaws
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My first ever video about map making. I love it!

ItsTheJackpot
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The carrot on a stick would be good if you fully remove its texture + hotbar and the hotbar slot highlight textures and then fill all the hotbar slots with carrot on a stick :)

munkkiukko
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What you can use is the villager spawning/kill instant method, but use the generic green villager and make their texture invisible instead of using an invisibility potion effect.

Hope this helps :)

jjjjjjjjjjaws
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JP Sherril - you're right! You don't have a reply button!

oldaccidentalgames
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I'm a male zombie who isn't exactly interested in learning coding, but watches this for entertainment value and is more than happy with that

SloyXP
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About the villagers being damaged by a low ceiling.
If you make low ceilings out of retextured glass (different coulered glass for different textures) they would not suffocate.
Offcourse that is a very tedious solution but in the worst case it would work.

Hadron
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maybe you could use armour stands to replace the villagers, if an armor stand is holding an item, it gives it back to you and detects right click, if it detects one destroyed/you do damage to it, it will kill and respawn all of them

jeremys
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You probably just triggered LapisDemon somewhere out there

SloyXP
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You can also make the villagers in the resourcepack transparent :)

vigovlugt
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An impossible-to-miss size mob?
Try the Enderdragon.
It could only work if you prevent his destruction of blocks, but I do not know if this is handled by the mob-griefing gamerule.
Anyways, don't try it if you don't have a backup :)

chaimlukasmaier
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They'll probably just behave exactly as the Slime did, but it might be a good idea to test Magma Cubes. You never know, they might not have the same problem.

sophie
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Maybe instead of using slimes/ghasts, you could use Giants or magma cubes?

williamspencer
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You should make a GM4 module that allows you to summon a shield of invisible villigers

lemonslemons
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For the click detection, try a magma slime
if that does not work at least name the bubble of detector villages "Bubble Buddies"

beefox__
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Qmagnets Auto-Clock 2.0 might be a good alternative to your init, deint mechanic.

DynamiteTiger
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I am not the only one only using 2 sides of a fill clock! :D

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